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View Full Version : Week 21- The Name Game



StevenForbes
Tuesday, December 30, 2008, 01:41 PM
Chuck, Chuck, bo buck, banana fana fo f-

Heh. It's Tuesday, and it's time for some more Bolts & Nuts! Today, we're going to play the Name Game, but we're going to leave the Peanuts out of this. We ready? Let's get started.

Names are one of the most important things you're going to come up with. Actually, the name of your character is going to be as important as the story you're telling. Never mind genre, never mind medium, never mind format. I don't care if you're talking about vampires, cops, old women, sexy vamps, or the eight tentacled [but three-eyed] thing from another dimension—names are important, because without them, we don't have anything to identify with, or have a frame of reference for.

We're going to talk about people, and while these conventions can be used for all media, these tips and tricks that I'll be giving are particularly useful for comics. Just something to keep in mind. (Duh, Steven.) Yeah, yeah, I know. The unwritten, obvious thing here is that everything I say will also be applicable to places and things, as well. Just putting it out there for you.

Names! Names are extremely important, because a person's name can give you insight [or at least connotations] into their character. [Yes, I'm talking about the character of a character.] Let's take a simple name to begin with. Butch. See what I did right there? I made you think of a jerk, possibly something of a self-absorbed ladies man, possibly tall and handsome, if not a little overweight. Someone who's a bully, and who would do violence just for its own sake, let alone to show he's “the man.”

I did all of that with one word.

Names are powerful, and can be iconic. I'm going to talk about superheroes first, really, and then trickle down from there. Supers are an obvious place to start, because I have yet to run into a writer who doesn't have at least one super tucked away somewhere. It's usually one or two dozen, but I'm willing to forgo the dozen for the one.

Believe you me, I'm one of those who believes that the bulk of the good names have been taken. When I was younger, I thought that all the good ones had been taken, and to some extent, that's true. But there are new heroes being made all the time, without too much recycling of names, even if there are a lot of recycled powers and sets of characteristics. The Marvel and DC universes alone contain hundreds of great hero and villain names, and in our rush to emulate, we try to get close without going overboard.

Let's look at Cyclops for a moment. If you wanted to create a character that had this name, you'd want to make sure the power set is different from the Marvel version. They may sue. [Hell, they may sue, anyway, but by changing the power set, you have a better chance of being able to keep the name.] Your Cyclops may really only have one eye, and can see the distant past or limited future with it, while being very frail. It's the opposite of Marvel's character, which is important when you get that cease and desist letter.

And face it, there's no way you're going to be able to get certain names published, no matter how hard you try. Superman, Spider-Man, Batman, Wolverine. Cash cows all, and their respective companies vigorously defend their trademarks. Nope, a small name-change isn't going to help, either, unless you're doing a parody. Then everyone and everything is fair game.

A good rule of thumb when you're talking supers is to either describe their powers or what they stand for. This used to be easier said than done. I like to say that you have to look at things [such as the world] on a slant, in order to get an original take on their characteristics. I'm going to take one of my friend's favorites, the Flash.

He's a hero that can run fast, yes? People say things like “Done in a flash,” or, “Be back in a flash.” So, it's meant to mean that the person is going to be back or do something fast. (Steven....) Patience. I have a point. Take cameras with a flash. The light goes on and off really fast, right? I'm going to even go out on a limb and say that that's where the meaning came from. The original cameras had to use powder to cause a flash, to give more light for an instant while they took the picture. Seems reasonable for one of the meanings of flash to be fast, right? (Sure...sigh.) So then, someone had a [pardon the pun] bright idea to take established characters and put a new spin on them. Thus was born the Tangent universe, and instead of running fast, the Flash became a being made of light. Yes, I geeked out when I read that, basically for the ideas that were sprouted, and not really the new take on old characters.

Remember, this was a time when you had characters that were named after their powers or what they stood for, or animals. Lots of animals. Still, its something a bit in line of what they stand for, but still, animals. Spidey's classic foes are generally animal based, and for the purposes of this column, insects [and arachnids] will be classified as animals. (You take all the fun out of things!) Tell me about it.

In the 90's, during the so-called “grim and gritty” days, the trend was to have names that meant little to nothing with a character's powers or what they stand for. Yes, Rogue needs a name change, because it's no longer relevant to her, but Gambit? What does Remy's name have to do with his powers or what he stands for? This is a classic example of a good name being put to bad use. [Unfortunately, we'll never have a costume discussion here, since I'm no artist. But still, this is one of the worst costumes I can think of for a widely liked character.] Don't do this.

(Steven, you've said a lot, but you haven't really said anything yet.)

Sure I have. You haven't been paying attention.

Your character has a cool power set, or stands for something unusual? Give them a name that fits. Break out the thesaurus, and go through those synonyms! It won't hurt. Here's a short example: I had a character that foretold the future. I didn't want anything too fru-fru or frilly with the name. There had already been a couple of Destiny's, and I wasn't in the mood for anything on the beaten path. So, I broke out the thesaurus, and saw haruspex. It clicked, and that became the character's name. Haruspex. You can do the same.

Supers, both heroes and villains, are a little hard when it comes to names. That's just the nature of the beast. Remember, most of you reading this already have at least one superhero in your stable, even if you choose not to think of them as one. (My guy doesn't wear a costume. He's a detective, and he has a magical snuff box that he pulls whatever he needs out of. And glasses. Don't forget the glasses.) Uh huh.

Okay, keep the name short, for both hero and villain. (...I never thought of it that way.) I know. Short names, if at all possible, with no more than two words. And the article “the” doesn't count. Kraven the Hunter is three words, but the article is almost subliminal. So, it doesn't count as a word in the character's name. The Hulk is only one word, as is the Lizard, the Vulture, so on and so forth. But keep the names short. The shorter, the better, because they're easier to remember.

Now, I have a small pet-peeve. My pet peeve is the use of the word “captain” in a superhero's name. Most of the time, it's just not going to fit. [And yes, I'm also talking about villains.] Captain America fits. He was in the Army, and that's his rank. He stands for America as an ideal. I can see that, and get behind it. Captain Cold? (…) Yup. Thought so.

So, the basic advice when it comes to supers is this: use the thesaurus after you've gotten your power set and characteristics down. Interview the character if you need to. You'll be able to come up with a workable name from there. And no, they're not all going to be winners. It happens. For my team of heroes, the Regulators, I have Psi-Wren, Quickshotte, Conduit, Aurelius, and Martial. Tell me which one will eventually be getting a name change, and why.

When it comes to real names, that's different. You can't just go to the thesaurus and get a cool sounding name and throw a Captain in front of it. It just doesn't work that way. Real names, both for supers and regular people, should have resonance about them, depending on what you want to do with the name and how often it's going to be used. And I mean full names. How often are their full names going to be used? It makes a difference when you're naming characters.

You still need to keep the name short and sweet. Honestly, I'd go with as few syllables as possible. Peter Parker. Steve Rogers. Tony Stark. Short names, not a lot of syllables, equals characters that are easier to remember and keep track of.

Remember Butch? If possible, you want to give connotations to a character's name. You don't need to, believe me. But you want readers to remember them? Give it a try. Strong names should have strong characters behind them.

Finding names for characters is one of the hardest things you'll do. While I don't agonize over names, I have a few tricks that I use [and have been taught] when it comes to naming characters. I basically have three classes of names: names that I've run across that I liked, having characters coming almost fully formed because of it; names that I go back to time and again; and throwaway names.

I like the name Alex. For some reason, it strikes a chord with me, and I've found myself using it a lot. I made a conscious effort to get away from Alex and “A” names because of it. It's just one of those things, like the name is searching for a home. It's a name that I've gone back to time and again in the past.

One of my co-workers is named Shayl. I absolutely LOVE her name, and am using it in a story I'm writing [with her full knowledge]. When I worked in car insurance, I had a list of unusual names that struck me as needing to be in comics. They were either strong, or melodious, or just nice in their spelling. Hell, I was going to name my youngest child Blysse [Bliss] if she were a girl, and Bryce if I had a son. However, it wasn't my turn to name the child, and we ended up with a female Bailey. But you get the point.

Throwaway names are just that. Names you're not going to care about for background characters. Rich, Ralph, Stevie, Brad—characters that you probably won't be revisiting.

I get my names from a few sources. I was recently turned onto a trick, which I immediately put to good use. The spam that you get in your inbox? Sometimes there are great names hidden in there. Yeah, surprised me, too. I had never thought of it.

I usually use a baby name book. Look over all the spellings for something you might like, or adapt. It's not hard, and you can get a used one cheaply. I also have a book of magical names.

A tip about using the baby name book: think of first names as last names, too. They work. My character Hardshell has the real name of Bryce Hunter. [Yes, I like the name Bryce a lot, too.] I thought about using Hunter as someone's first name, but it just fit my character, so I used it for his last name, instead.

And when it comes to last names, don't be afraid to go after those usual names. Best, Worst, and such. I had a Staff Sergeant Best when I was in the Marine Corps; when I worked in car insurance, there was a supervisor who's last name was Worst. His brother changed his last name to Best, so he went from Worst to Best. [Yes, that was a joke that he tells.] Don't be afraid of them, just use them sparingly. Trust me, you're going to be creating a LOT of characters over the years.

Another great place for names is a little morbid, but I like visiting cemeteries for their quiet as well as the names they contained. (I dunno, Steven. This one seems out there, even for you.) [What? Are you afraid they're gonna get up and bite you?] (You never know when Zompocalypse Now will happen.) [I can't argue that.]

An obvious place for names is the phone book. Low tech, I know. (Better than the damned cemetery!) I got William Novak from the phone book, as a last name. That's Conduit. A not-so-obvious place are movie credits.

Let me tell you something about movie credits. You want quality names, names you don't hear to often anymore, like Erskine [pronounced ersh-kin]? You go to the black and white movies of the 40s and 50s. You don't have five minutes of scrolling credits at the end of the movie like you do now, trying to tease a name out of hundreds, most of which are boring and uninspired. This is my personal favorite, actually. You can do it with today's movies and shows, but you may be hard pressed to get anything useful from it.

You can also go to your library of books, like those reference tomes you have, for decent names. Names are EVERYwhere. You just have to open your eyes when you look for them. Video game credits, name tags at the supermarket, billboards, and damn near anywhere online.

Two more quick points. Anagrams can work, they just may take some time to work out. There are websites that do it for you so you don't have to, but just think of it as a viable alternative.

Alliteration. It's useful, but not seen too much outside of Marvel. It has its place, just don't overuse it. Overuse is lazy. There aren't many Stan Lee's around anymore, having to write a few books and edit an entire line of comics. Stan had reason to use alliteration. Generally speaking, you do not.

That's really about it when it comes to names. Just make sure they're not too contrived. Gone are the days of Dr. Otto Octavius being Doctor Octopus. Strong names for strong character's.

A quick note about aliens and places, in order to round this out. Never let it be said that I don't cover all the bases.

Aliens should have different naming conventions than humans. Multiple consonants together work, as do apostrophes. Ri'kthian is an example of that. Yes, I just made that up on the spot. Vrmtork. But I'll tell you something, the more reading and research you do outside of comics, or to back up your writing with facts, the easier names in general and alien names in particular will come. Think of the unusual, put together random consonants, add an apostrophe in there, and you're on your way.

Places are a little different, though. Planets are easy, you just follow the alien advice, unless you're talking about human explorers. Human explorers on uninhabited alien worlds can do anything with a name. No problem there. But aliens coming from their home planet, just do the alien naming technique I outlined before. Simple.

But human places, places here on earth, they're difficult. Creating nations or haunted places in backwoods country can be hard. You want to create that air of mystery? You need to have a name that resonates with that. Arkham Asylum. See what I did just there? Gotham City. Yep, just did it again. Now, compare those two to Keystone City, and the latter just doesn't resonate as well, does it? Like I said earlier, not every one of them are going to be winners. Simple fact, that. Just study some place names [video games are good at coming up with place names that are haunting and powerful] and see what you come up with when creating your own places.

Now, we come to another pet peeve of mine. Unless you're talking about small towns or small countries, I don't like using made up names for major metropolitan centers. Really, where are Gotham, Keystone, and Metropolis on a map? What states are they in? The more fictional your city in relation to the real world, the more fictional your world is going to seem. (But Gotham doesn't seem fictional...) And we've all been reading about Gotham for decades. I'm talking about creating something out of whole cloth for today's reader. There are differences.

Now, I'm NOT saying to go and place everything in New York. Personally, I think that's why Marvel works so well, because it's in a setting that everyone knows and recognizes, but that works for Marvel. Do you have any idea of how many stories and universes are centered in and around NY? I'm not complaining, but others do. And yes, I understand that it doesn't work as well when you try to set up a superhero's universe in Denver, or even LA, for that matter. If you must create a present-day city, I just ask that you try not to make it a major metro hub. You'll be fighting an already losing battle, right there.

And that's it. No, I'm not going to ask anyone to post any names here. Just try to think of ways you could get cool names that would work well in your story, and go for it. Keep a list. Hell, make a word document out of it, and when you use a name, don't delete it, just strike through it. This keeps it on your radar for possible later use, while also letting you know that you've already used it at least once. (Smart!) Thanks. I have good ideas sometime.

Next week, we'll talk about making you a better writer.

See you then!
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Any specific questions, ask them in this thread, and I'll answer them. If it's something of a more delicate nature, e-mail me. I check my e-mail constantly, and will do my best to get back to you within twenty-four hours, depending on the number of you who decide to flood my inbox. No attachments, please. They'll be deleted without being opened. (I know, I know, but blame the virus-makers.)

RyanEldridge
Tuesday, December 30, 2008, 08:48 PM
Not to nitpick, but insects are animals!

On the subject of city names, I tend to agree and disagree with you. I generally prefer to try and set my stories in real-life places (a ton of my scripts take place here in Atlanta), but sometimes it can be difficult finding artists who really know what a particular city looks like. Admittedly, I'm kind of a stickler for detail when it comes to setting the scene, so if I have a story based in Atlanta and the artist tosses the Chrysler Building into the skyline, I'm going to be displeased. You don't run into this problem with fictional cities, since you can grow the city as needed.

Sliverbane
Tuesday, December 30, 2008, 09:47 PM
To begin let me point out I've been using your series to help me write a novel. Ha...well, I hope it's a novel one day. Fantasy novels shatter your recommendations of short names...well some authors do. But I agree with the sentiment. While some of my characters have long names - yeah 6 or seven syllables in total - the names work for their power set. I also went with a theme so readers start to pick up the rhythm of my universe. Most of my character names have an East Indian slant to them.

For instance -

Nehra - His full title is a mouthful, but he generally goes by Nehra through out the story. Full name/title: High Lord Nehrashti Shrivastava, King of Sebalia. Don't know what your first impressions are - He's a demon - a lecherous and whimsical one at that. I hope that his name says 'I'm a character who can play both sides'

Villain - Eristock

Unlikely Hero - Vendrevin (Friends call him Drevin)

Again fantasy novels can get pretty wordy - and sometimes names get very odd. I've refused to finish a book because of hard to read ANNOYING names.

Some are just amusing:

Forgotten Realms famous Drow - Drizzt sounds like a sneeze!! Not easy to forget a sneeze. But not a turn on - I love R.A. Salvatore but I can't keep a straight face when reading the word 'Drizzt'. Bless you! :p

A Tracy Hickman/Margaret Weis hero was named Haplo - and I kept inadvertently juxtaposing the letters in my mind to read Alpo. LOL!

I've been doing the thesaurus thing since I was in middle school to find/create names. It's helped a great deal over the years. And online resources such as baby-names data bases and Wikipedia have lead me to wonderful combination's.

To pass the time I found a place that analyzes a name to see how successful the person/business/project will be. It was amusing to see this odd little quiz pointed out my characters personality quirks almost 100% percent. It was a fun little test.

Pounce
Wednesday, December 31, 2008, 03:00 AM
I haven't found naming my characters a problem. Its the actual name of my comic that I'm currently struggling with.

Sliverbane
Wednesday, December 31, 2008, 05:49 AM
Yeah, naming the series/saga - what ever it may be can be a pain!!