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View Full Version : TPG: Week 32- Calvin Camp



StevenForbes
Friday, August 28, 2009, 02:10 PM
Welcome back to The Proving Grounds!

Our Brave One this week is Calvin Camp, who's doing something of an experiment with himself. Let's see how he does.


Shadowdancer_excerpt
5 pages

Character description:
Shadowdancer is not terribly tall (maybe 5' 8" or so), and he's a little scrawny but still muscular in a wiry way. He looks to be in his early 30s. He looks like kind of a freak, with sort of a crack-addled, goth, Morris dancer vibe going. He runs around in a long and ragged Victorian frock coat, with a poet shirt, torn jeans and engineer boots. He also has red ribbons tied in places around his arms and legs and wears a long, red scarf at his neck. His hair is a wild, black mess. He has a perpetually crazed look and he smiles waaaay too much.

Format:
Each standard comic page is to be divided into three equal, horizontal "rows". Each row will be presented as a single page for the web, while allowing future reassembly of a standard page for print. (This is going to look pretty strange, reassembled. Let’s say you do this for the web, and you do a MWF update. Your first row is going to be your Monday, right? Wed your second, and Fri your third. That’s all well and good. However, since these are rows, they’re more than likely going to be the same size, like a comic strip with only two panels. Then, when they’re put together, they aren’t going to resemble a comics page with different size panels that each say something about the story. Instead, the page is going to resemble a collection of strips, stacked upon one another. It’s going to look unnatural, and it will hinder the storytelling when assembled as a page for print.)

Page 1

Row 1
(two panels)

Panel 1
Long shot. A city street, in a run-down and dangerous neighborhood - boarded up buildings, grafitti, etc. It's late at night. The moon is out, but make sure there's a streetlight or two to see by. A young woman walks along the sidewalk. Crouched atop the building she is passing by, we can see (as not much more than a silhouette against the moon) Shadowdancer looking down at her. His hair and ribbons drift in a light breeze. (Is she coming towards us, away from us, or doing like a side-scroll type thing? Or, are you going to leave that to the artist?)

Caption:
"In the wilds, in the night, a child is does stray." (Huh? This doesn’t read well. The ‘is’ throws it off, unless you put it there for some purpose I can’t fathom.)

Panel 2
Close up on the girl. She looks nervous, unsure, glancing around.

Caption:
"Could she possibly know the price she might pay?"

Row 2
(two panels)

Panel 1
Medium shot of the girl, farther along the street. Viewed from inside an alley. We can see her looking into the alley, wary of an ambush. But she's unaware of the two young men (one large & muscular, one smaller & thinner) slipping out the side door of a van parked on the street behind her. The van is a restored classic conversion van, custom paint, chrome wheels, etc. (No. First, you’re calling for a medium shot of the girl, from an alley. That’s fine. The second part, the two guys slipping out of a restored van from across the street, isn’t going to work well. Why? Because those people are going to be in the extreme background, barely seen. This would be better served with them in a separate panel altogether. And finally, who's going to care that the van's restored or not? Really. And that van? Magically delicious. It doesn't appear in the first panel with the woman. Make up your mind what can and cannot be seen, or where the camera's going to be. If we can see the woman and SD, we can more than likely see the van.)

Caption:
"She's so painfully unaware of the danger at hand." (Who’s talking to whom? If it’s an internal monologue, then lose the quotation marks. If he’s talking to himself, then yes, he’s crazy, but isn’t he afraid of being heard? Is he so crazy that he doesn't know how to whisper?)

Panel 2
Move the view to the roof of a nearby building (not the same one Shadowdancer was hanging out on earlier). Holding onto a projecting pipe, antenna post, or whatever, Shadowdancer leans dangerously out over the drop at the edge of the building, looking down toward the girl. (Where are the thugs? Did they just disappear?)

Shadowdancer:
It seems my assistance may be soon in demand.

Row 3
(two panels)

Panel 1
Back to a ground-level view. Zoom in on the girl. One of the men (Thug 1 - the muscular, big guy) has grabbed her by the hair, yanking her head back. Her eyes are wide and scared. The thug is pressed up against her, face close to hers, as if whispering into her ear. The other man (Thug 2 - the shorter, skinnier guy) is coming up behind them, grinning wickedly.

Thug 1
Hey there, baby.
What you doin' on my street?

Girl:
Wait!
I just want...

Panel 2
Back to the rooftop. Shadowdancer is taking a swan dive off the edge of the roof. High angle, with the confrontation on the street visible below?


Page 2

Row 1
(two panels)

Panel 1
Back to street level. View of the van, with the roof caving in as Shadowdancer drops out of the sky onto it, landing in a crouch. The viewpoint will probably need to be a little high, so we can see that the roof is badly dented (don't crush it down so far the side door wouldn't function though).

SFX (wrapping under the dent in the van roof):
CRASH

Panel 2
Pull the viewpoint back a bit so we can see both the van and the thugs & girl. Everyone looks surprised, heads cranked around to look at the van. Thug 1 has let go of the girl's hair. No one sees Shadowdancer somersaulting over their heads, in a move that will put him by the mouth of the alley behind them. (I’m not seeing this. He’d have to be DAMNED fast, and the only way to really get the “no one sees him” is to do like a Spider-Man ghosting thing, where he lands and bounces off, the landing being a “ghost” where he was, possibly another ghost doing a somersault, and then showing him somewhere in the air, behind them, as his actual location. This would have to be one panel in order to come off well.)

Thug 2
Crap! (I’d either reword this, or excise it.)

Thug 1
The hell was that?

Row 2
(two panels)

Panel 1
View from in front of the thugs, looking back at the building from the direction of the van. Shadowdancer is standing in the mouth of the alley behind them, leaning nonchalantly against the corner of the building and smiling like a loon. Everyone else was just staring at the van, but are now turning toward Shadowdancer.

Shadowdancer:
Lady, I pray thee, seize this chance to retire.
You shan't wish to view what is about to transpire.

Panel 2
View looking toward Thug 1, past Shadowdancer. Thug 1 has shoved the girl at his buddy to deal with, and he's now advancing threateningly toward Shadowdancer (and the camera), his fist clenched. (Here’s what I don’t understand. Some guy just landed on a van, flipped away, YOU DIDN’T SEE IT, and yet, you’re going to play the tough guy and roll up on him? I’m no coward, and figure I can handle myself pretty well in a fight. However, I personally would have taken to my heels if I were in this situation. Some people are just stupid, I guess. This is a long-winded way of saying this sounds forced.)

Thug 1:
She ain't goin' nowhere!

But you...

Row 3

Panel 1
Focus on Shadowdancer's crazed grin and wild eyes, from over the shoulder of the approaching thug.

Thug 1:
Who you think you are, man, messin' in things ain't your business?

Shadowdancer:
Merely a humble wanderer of the shadowy night, seeking an innocent to save from a terrible plight.

Panel 2
Thug 1 snaps Shadowdancer's head to the side with a solid blow. (What kind of blow? A punch? Are we talking a left or right cross, a hook, something? Here’s where knowing something about fight choreographing comes in.)

Thug 1:
Save this, freak (Punctuation.)

SFX:
THOK
Page 3

Row 1
(two panels)

Panel 1
Shadowdancer is down on one knee, one hand braced against the ground as he wipes his mouth with the other. He's still grinning, even looking like he enjoyed that. The thug towers over him, posturing, trying to look intimidating (which shouldn't be hard for him). (Where is the camera? How is this being composed? In my head, I’m seeing this as being from a worm’s eye view, down low looking up, or just down and even with SD [I’m not going with Shadowdancer. That’s a bad name, and not bad meaning good, either.]. This means the thug can’t be seen towering over anyone. He’d barely be in the panel. And if you move the camera too much, it’s no longer feasible for the previous blow to land the way it does. Composition, Calvin.)

Shadowdancer:
Thank you, Sir, for providing this chance.

I must say I've been simply dying to dance.

Panel 2
Shadowdancer has stepped up to the thug, quite close, with his hands held out as if he's about to take the guy waltzing. The thug is recoiling slightly, staring at Shadowdancer like he just can't believe this guy is for real. (NOW he wants to recoil? How forced do you want to get?)

Shadowdancer:
Shall we?

Row 2
(two panels)

Panel 1
Close up on Thug 1, looking over Shadowdancer's shoulder. The thug looks both disgusted and angry.

Thug 1:
You crazy, man!

Panel 2
Thug 1 takes another swing at Shadowdancer, who avoids it with grace and a swirl of his frock coat.

Shadowdancer:
Ah, I see that you prefer to lead.

Well then, by all means, Sir, proceed.

Row 3
(two panels)

Panel 1
Zoom in close on both. Thug 1 tried another swing, but Shadowdancer has caught his fist in mid-punch. He's leaning in close as if to whisper conspiratorially to the Thug. Shadowdancer's expression is almost serious (a bad sign for the thug) (Punctuation. Now, here’s the thing: because of your unnatural layout, you’re forcing yourself to put into a single panel what would work better in two. This panel works better as two, not one. The first is catching the fist, the second is the dialogue.)

SFX:
WHAP

Shadowdancer:
But, just so you know, I shan't merely wallow.

For every step you take--

--I'll follow.

Panel 2
Shadowdancer is moving in a waltzing turn around the thug, while still gripping the guy's fist like he actually thinks he's dancing with him. (This needs more description. Is he holding the fist high or low? What’s the thug doing? Just standing there and taking it?)

Shadowdancer:
One. Two. Three.


Page 4

Row 1
(three panels)

Panel 1
Having released the guy's fist, Shadowdancer doubles the thug up with a gut-punch. (Finally, we get three panels on one row. Too bad this doesn’t flow from the previous panel.)

SFX:
WHUD

Shadowdancer:
One.

Panel 2
Shadowdancer straightens the thug back up with an uppercut. (I take it the camera is pulled in fairly close. And where’s the guy’s partner in all of this?)

SFX:
WHAK

Shadowdancer:
Two.

Panel 3
Shadowdancer has spun around to plant an elbow in the Thug's face.

SFX:
KRAK

Shadowdancer:
Three.

Row 2
(two panels)

Panel 1
The Thug is staggering back from Shadowdancer, who just stands there smiling at him. The Thug is enraged. (Three blows, and the guy only staggers back and is enraged? How strong is SD supposed to be? Normal human? Someone who works out intensely? We’re talking about a guy that jumped off a building, landed on a van, and flipped off—all without hurting himself. He caught the thug’s fist. Why isn’t this guy on the ground, knocked out?)

Thug 1:
Oh, man...

You gonna die!

Panel 2
Close-up on Shadowdancer, glancing sideways, with just his eyes, at the pistol pressed to his temple. He looks disappointed.

Thug 2 (off panel):
Enough of that crap!

One more move and I blow your damn head off!

Shadowdancer (small):
Hrrmm.

Row 3
(two panels)

Panel 1
Move the camera out to show Thug 2 holding the gun to Shadowdancer's head. Thug 1 is smiling viciously, slipping on a pair of brass knuckles. The girl is cowering by the van. Shadowdancer is smiling again, charmingly. (Calvin, this is as forced as it gets. NOW the guy wants to put on a set of brass knuckles. The same guy who should be laying on the ground, unconscious. Right.)

Shadowdancer:
But you mustn't interrupt our dance so soon.
I'd be crushed, dear Sir. I'm sure I'd swoon.

Thug 1:
Oh, we're gonna dance, funny guy.

But we're gonna dance my way this time.

Panel 2
Thug 1 has moved up closer to Shadowdancer, brass knuckled fist raised in threat. Shadowdancer is still smiling at him, but it's a sad smile now. Thug 2 has backed away a few feet, still covering Shadowdancer with the pistol. The girl cowers somewhere in the background. (This is just a bad panel. This panel needs to be cut, and the thug’s dialogue shifted up.)

Thug 1:
He tries anything stupid--

--shoot the girl.


Page 5

Row 1
(three panels)

Panel 1
Medium shot. Thug 2 has moved his aim to cover the girl. Thug 1 hammers a hard blow across Shadowdancer's face. Shadowdancer has not moved to defend himself (nor will he as this beating progresses).

SFX:
SMACK

Panel 2
Zoom closer on Thug 1 and Shadowdancer. Shadowdancer is staggering as Thug 1 lands another punch in the face.

SFX:
WHACK

Panel 3
Zoom closer on Thug 1, upward view from over Shadowdancer's shoulder as he staggers back. Thug 1's face is twisted in a horrid combination of anger and glee, as he winds up for another punch. Shadowdancer doesn't even have a hand up to block the blow.

Thug 1:
You know who you messin' with now, don't you?

Row 2

Panel 1
Medium shot. Shadowdancer is reeling back, off balance from yet another punch by Thug 1.

SFX:
THOK

Panel 2
Closer on Shadowdancer, falling to the ground as Thug 1 hammers home another vicious blow.

SFX:
KRAK

Panel 3
Low angle view. Zoom in on Shadowdancer, on the ground and struggling to rise. Thug 1 stands over him, looking smug and ready to beat him back down again.

Thug 1:
Just stay down, funny man.

Row 3
(three panels)

Panel 1
Medium shot. Having risen almost to his knees, Shadowdancer is being knocked back down by Thug 1.

SFX:
WHOK

Panel 2
Closer on Shadowdancer. Thug 1 gives Shadowdancer a boot to the head as he struggles to get up yet again.

SFX:
KPOK

Panel 3
High angle, looking down over Thug 1's shoulder. Thug 1 kicks Shadowdancer viciously in the ribs, while Shadowdancer lies helpless on the ground.

SFX:
WHUD

Thug 1:
Shoulda' stayed down when I told you the fist time. (This last page is pretty unnecessary. Nine panels for what could have been done in five. And they’re not even done well.)

This is really where I’m going to stop.

Okay, let’s go over this.

First, like I said, your pages are going to look strange and unnatural when put back together. I’m willing to bet that your artist will make all the panels the same size, so the page will look like two columns going down. When assembled as a page, you’re going to confuse the hell out of your reader because they’ll WANT to go down the left side first, and then to the right side, or wonder if they should go across first and then down. Either way, someone reading the assembled page is going to be pulled right out of the story, and they’ll leave this on the shelf, thinking you don’t know how to tell a story.

Now, let’s talk about the name. Shadowdancer is not a good name—especially for a guy. Your readers will think him a fop, and that might be exactly what you’re going for. And at the same time, it’s another strike against you when telling this story.

The pacing is okay for the most part. There’s the one place where you needed three panels instead of one, and the nine-panel grid that should have been done in five.

The dialogue is okay. I could get into it, and wouldn’t change much.

The truly bad thing about this script is that the fight seems extremely forced. It seems obvious to me that SD is much stronger than average. First, the guys don’t run, and second, when getting his ass kicked, the guy doesn’t fall down unconscious. I’m not seeing that. If they guy’s obviously crazy, after smashing your van, what makes you think that you’re going to be able to kick his ass? It’s like people in zombie movies or vampire flicks—they act like they’ve never heard of how to stop the creatures, even though it’s basically in pop-culture vernacular. If someone sees a guy in a hockey mask wielding a machete, you MIGHT try to take a swing at him, just in case, but if he’s still standing, you’d take to your heels. I just find this entire fight to be terrible and forced.

However, there is a really good part to this: you were able to write a coherent script without putting in a ton of unnecessary information! Congratulations! There was only one part where I wished you described a little bit more, but other than that, I could follow along and not roll my eyes and wonder when it was all going to end. Good job with that.

If you keep this up, keep working on shortening the amount of information you put in your scripts (also called Trusting Your Artist), then you will probably look back at your first scripts and wonder what the hell you were thinking. (I know I look back at my early scripts and cringe.)

That’s all I have for this week. Look to the list to see who’s next, and let’s discuss this.

AdamH
Friday, August 28, 2009, 03:29 PM
On top of cutting it down to the essential information, you didn't have one moving panel that I could see in the script reviewed here. Congrats Calvin!

StevenForbes
Friday, August 28, 2009, 04:11 PM
On top of cutting it down to the essential information, you didn't have one moving panel that I could see in the script reviewed here. Congrats Calvin!

That's because you didn't read page six!

Nah, I'm just joking.

BarriLang
Friday, August 28, 2009, 05:05 PM
You're next Steve!

Grab your pitchforks and torches! Burn the monster!!!! :D

BarriLang
Friday, August 28, 2009, 05:29 PM
Ok so I liked it. It was... I dunno, quaint. I like the little rhyming that Shadowdacer did and though the fight was forced in the truest meaning of the word... I looked past it to the fight and again better still the dialogue. I'm not sure it was all authentic ye olde English, but it worked for me. What I would have like to have seen was SD getting a few verbal digs in, winding up his enemies by adding a rhyme to their dialogue.

I'm not sure about the layout (as Steve said it could be an ugly block when laid out... but I'd be interested to have a peak if you ever get it done.

I also wanna find out what the deal is with SD... is a an actual head case?

CalvinCamp
Friday, August 28, 2009, 06:23 PM
Originally Posted by AdamH
On top of cutting it down to the essential information, you didn't have one moving panel that I could see in the script reviewed here. Congrats Calvin!
I've never written a moving panel. Never, I tell you! Well, maybe that once. But that's it. Honest. :D

And thanks.


Ok so I liked it. It was... I dunno, quaint. I like the little rhyming that Shadowdacer did and though the fight was forced in the truest meaning of the word... I looked past it to the fight and again better still the dialogue. I'm not sure it was all authentic ye olde English, but it worked for me. What I would have like to have seen was SD getting a few verbal digs in, winding up his enemies by adding a rhyme to their dialogue.

I'm not sure about the layout (as Steve said it could be an ugly block when laid out... but I'd be interested to have a peak if you ever get it done.

I also wanna find out what the deal is with SD... is a an actual head case?Thanks. I'm glad you liked it.

SD is, indeed, a bit of a head case. He died, you see. And he hasn't slept for a few decades since. So, yeah, he's a little... off. But he also plays it up - he's cracked, but not quite as cracked as he'd like people to think he is.

CalvinCamp
Friday, August 28, 2009, 06:30 PM
I'll have to stop by a little later for my usual session of response, commentary, and thinking out loud.

In the meantime... Thanks, Steven. It's been a (brain-wracking) pleasure, as always.

AdamH
Friday, August 28, 2009, 07:23 PM
You're next Steve!

Grab your pitchforks and torches! Burn the monster!!!! :D

Wait, we have to make sure he's a monster. If he floats in water...no...if he weighs the same as a duck...no that's witches. Damn.

CalvinCamp
Friday, August 28, 2009, 10:40 PM
(This is going to look pretty strange, reassembled. Let’s say you do this for the web, and you do a MWF update. Your first row is going to be your Monday, right? Wed your second, and Fri your third. That’s all well and good. However, since these are rows, they’re more than likely going to be the same size, like a comic strip with only two panels. Then, when they’re put together, they aren’t going to resemble a comics page with different size panels that each say something about the story. Instead, the page is going to resemble a collection of strips, stacked upon one another. It’s going to look unnatural, and it will hinder the storytelling when assembled as a page for print.)
Yeah… I’ve been a little torn on the format myself. I like the idea because I could double the number of web updates by splitting the page, and I’m not a fan of having to scroll to read a comic online. I’m also not a huge fan of landscape format books, but that may also be an option. Everything you say about the problems is absolutely true, though. I may play with it a little more, maybe try more variety in the number of panels per row, to see if that helps the reading visually. In the end I may just call it a failed experiment and toss it out. It’s definitely good to get an outside perspective on it though.


(Is she coming towards us, away from us, or doing like a side-scroll type thing? Or, are you going to leave that to the artist?)

I could probably leave that up to the artist, but it’d be nice if I was able to say I planned it that way. At the moment (on the latest rewrite) I’m looking at a layout that combines panels one and two in a single panel, with the girl walking toward the camera and the title superimposed on a backdrop of the neighborhood.


(Huh? This doesn’t read well. The ‘is’ throws it off, unless you put it there for some purpose I can’t fathom.)

The only purpose I can think of is to give me something to change when I managed a proper proofread. The “is” should not be there. It should read, "In the wilds, in the night, a child does stray."


(No. First, you’re calling for a medium shot of the girl, from an alley. That’s fine. The second part, the two guys slipping out of a restored van from across the street, isn’t going to work well. Why? Because those people are going to be in the extreme background, barely seen. This would be better served with them in a separate panel altogether. And finally, who's going to care that the van's restored or not? Really. And that van? Magically delicious. It doesn't appear in the first panel with the woman. Make up your mind what can and cannot be seen, or where the camera's going to be. If we can see the woman and SD, we can more than likely see the van.)

The van would be parked on the near curb, just across the sidewalk from the girl, so they wouldn’t be that far behind her. I’ll make it clearer that it’s only supposed to be a few feet between them. As far being magically delicious, I was visualizing this as taking place farther along the street from where she was in the first panel. I can see where that’s not clear, though, and I’ll fix it. For the camera placement, I called for it to be in the alley, But I should probably also note that it’s now a street level view. SD wouldn’t be visible, because he’s still up on the rooftops.

I called out the van that way so it wouldn’t be a late-model van. These guys aren’t going to be rolling in a minivan, and full-size vans haven’t looked decent since the ‘80s. So it’s a restored classic. Will anyone else care what these guys are driving? Maybe not. But I do, so that’s what I asked for. Just like I’d ask for a new BMW, if that’s what I wanted. It made sense to me.


(Who’s talking to whom? If it’s an internal monologue, then lose the quotation marks. If he’s talking to himself, then yes, he’s crazy, but isn’t he afraid of being heard? Is he so crazy that he doesn't know how to whisper?)

It’s SD, talking to himself. Yes, he’s a little crazy. But he’s not terribly worried about being heard because he’s on the roof of the building. You will probably never see me do internal monologs in captions (first person narration, where the character is talking to the reader, sure - but not thoughts). If he was just thinking this to himself, I’d have used thought balloons. I really dislike the new craze of putting character’s thoughts in captions. It’s a personal thing.


(I’m not seeing this. He’d have to be DAMNED fast, and the only way to really get the “no one sees him” is to do like a Spider-Man ghosting thing, where he lands and bounces off, the landing being a “ghost” where he was, possibly another ghost doing a somersault, and then showing him somewhere in the air, behind them, as his actual location. This would have to be one panel in order to come off well.)

Actually, a “Spiderman ghosting thing” is what I’d love to see. I just wasn’t sure if it’d be too much to ask (you can read that as, “I’m not entirely sure if I could pull it off well”, if you like).


(Here’s what I don’t understand. Some guy just landed on a van, flipped away, YOU DIDN’T SEE IT, and yet, you’re going to play the tough guy and roll up on him? I’m no coward, and figure I can handle myself pretty well in a fight. However, I personally would have taken to my heels if I were in this situation. Some people are just stupid, I guess. This is a long-winded way of saying this sounds forced.)

I’m sure you’re both brave and tough. But are you the kind of guy who picks fights? Are you a street thug defending your turf? Defending it, I might add, from some scrawny little fop that likes to jump around and spout poetry? And, if you were, would you really want it getting around that you picked up your heels and ran like a little girl from this bouncing clown? After he messed up your ride? What would that do to your street rep?

I don’t know. I’ve known people who would rather get their ass kicked than back down. I’ll think about it. But it doesn’t really seem like all that much of a stretch to me.


(Where is the camera? How is this being composed? In my head, I’m seeing this as being from a worm’s eye view, down low looking up, or just down and even with SD [I’m not going with Shadowdancer. That’s a bad name, and not bad meaning good, either.]. This means the thug can’t be seen towering over anyone. He’d barely be in the panel. And if you move the camera too much, it’s no longer feasible for the previous blow to land the way it does. Composition, Calvin.)

Yep… should have called that out. At first thought, I’m seeing a high ¾ view, from behind the thug, looking down at SD (I’ll be nice and not subject you to the name anymore). A low shot, ¾ behind SD, looking up at the thug might work too, and would emphasize the “towering” but I’d loose some of SD’s expression with that one.


(NOW he wants to recoil? How forced do you want to get?)

He’s not recoiling because he’s suddenly now scared SD will beat him up. He’s recoiling in disgust because “the little ***” is trying to dance with him. Maybe I need to make that more clear? Because it seems pretty natural, to me, for the guy to recoil a little from a move like that. Even if the thug isn’t a homophobe (and why would we want to give the bad guy any redeeming qualities?), he’s still likely to think it’s a little weird, isn’t he?


(Now, here’s the thing: because of your unnatural layout, you’re forcing yourself to put into a single panel what would work better in two. This panel works better as two, not one. The first is catching the fist, the second is the dialogue.)

I agree, now that you point it out, that it might work better as two panels. But I think I could still do that within the format. It would just require three panels for that row (or for the row above). I don’t think the format forced anything there, I just botched.


(This needs more description. Is he holding the fist high or low? What’s the thug doing? Just standing there and taking it?)

You’re right. It does need more. The hand should probably be high and out to the side. As for the thug just standing there and taking it, I’m picturing him being more or less stunned for a moment by his opponent’s idiocy.


(Finally, we get three panels on one row. Too bad this doesn’t flow from the previous panel.)

You lost me. How does it not flow? It’s supposed to be a continuation of the “dance”. SD does the waltz move to throw the guy off balance (blinding him with silliness) then turns the dance into an assault. I’m not sure how better to show that.

Or do you mean it doesn’t flow because it’s on another row (and therefore another page, for the web version)?


(I take it the camera is pulled in fairly close. And where’s the guy’s partner in all of this?)

Yes, the camera should be in fairly close. I’ll note that. The guy’s partner is off-panel. “All of this” would only take seconds – more or less as fast as you can say, “One, two, three.” In the earlier few panels, the partner would be letting the big guy deal with it, since he initiated it (and I picture Thug 2 as more the type to run like hell, especially if the big guy wasn’t there to see it – slightly smarter in other words), but he steps in as soon as he realizes his buddy actually needs help.


(Three blows, and the guy only staggers back and is enraged? How strong is SD supposed to be? Normal human? Someone who works out intensely? We’re talking about a guy that jumped off a building, landed on a van, and flipped off—all without hurting himself. He caught the thug’s fist. Why isn’t this guy on the ground, knocked out?)

SD is not supposed to be strong. Not superhuman strong, not even idealized normal human strong. He’s athletic, quick, strong, and tough, but only within human limits, and only within the limits of his size – and he’s a scrawny little guy. The big thug is without a doubt stronger than him, but SD is faster and more agile. He caught the guy’s fist because he was quick enough to get his face out of the way and his hand in its place, not because he was stronger than the thug. SD’s only superpower is Wolverine-like regeneration. He almost certainly hurt himself when he hit that van. Even knowing how to fall and using the give in the van’s roof to break his fall, he probably at least broke an ankle, maybe even a compression fracture to a vertebrate or two – it was just all well on it’s way to healed by the time he landed on the sidewalk. (A drop directly to the pavement would have slowed him down though.)

Now it’s possible the thug should still be knocked out, even though SD isn’t all that strong. But how many times have you seen the bad guy in an action movie go down with only three hits? How often do the extreme fighting guys go down in three hits? I just don’t think it’s that unbelievable. SD went down (and, admittedly, got back up) from just one of this thug’s punches. This should be reading like the thug is stronger, because he is.

What’s confusing me is that you’re reading it as Shadowdancer not being strong enough to knock the thug out with one punch, but you’re not buying it. I guess I need to figure out how to get around that. Is it primarily the drop off the building that’s making you think he’s so strong? Maybe I should choose a different stunt for his big entrance.


(Calvin, this is as forced as it gets. NOW the guy wants to put on a set of brass knuckles. The same guy who should be laying on the ground, unconscious. Right.)

Why not? SD pissed him off. The thug doesn’t want to just punch SD around and run him off anymore. He wants to do some serious damage. He’s putting on the brass knuckles because he figures they’ll mess SD up more than bare fists. I could probably loose the brass knuckles, but I’m not sure I see the reasoning behind it.


(This last page is pretty unnecessary. Nine panels for what could have been done in five. And they’re not even done well.)

As for not being done well, this is the first time I’ve tried to write a fight scene, so I was expecting that. As for the number of panels, I was trying to get across the idea that the thug is taking his time. He’s not fighting SD now, he’s punishing him. I guess it didn’t work though.


Now, let’s talk about the name. Shadowdancer is not a good name—especially for a guy. Your readers will think him a fop, and that might be exactly what you’re going for. And at the same time, it’s another strike against you when telling this story.Aww… I liked that name. And, yes, he is supposed to be somewhat of a fop - in the (wannabe) swashbuckling musketeer sense. The name tells so much about him, too. He’s a gymnast with a dancing shtick, decked out with all those morris-dancer ribbons, stalking evildoers in the shadows of the night… perfect. I thought. But I don’t want to turn off readers instantly either. I’ll think on it. Maybe I can come up with something else.

He actually had a different name, originally. Long ago in my childhood days when I first came up with a version of this guy, he was called Spook – then I learned what that name was sometimes used for. I meant it in the ghost sense, but I figured it was too much to hope that people wouldn’t take it the wrong way. Kind of like I thought the Confederate flag was the coolest thing ever, when I was ten and a big Dukes of Hazzard fan, but I’d think twice before I painted the roof of my car with one now.


The pacing is okay for the most part. There’s the one place where you needed three panels instead of one, and the nine-panel grid that should have been done in five.

That’s good to hear. With the format restrictions, I’ve racked my brain pretty hard over that.


The dialogue is okay. I could get into it, and wouldn’t change much.

That’s a very pleasant surprise. I figured for sure you were going to call me an idiot for trying to do the rhyming thing. I’m really glad to hear I managed to pull that off.


The truly bad thing about this script is that the fight seems extremely forced. It seems obvious to me that SD is much stronger than average. First, the guys don’t run, and second, when getting his ass kicked, the guy doesn’t fall down unconscious. I’m not seeing that. If they guy’s obviously crazy, after smashing your van, what makes you think that you’re going to be able to kick his ass? It’s like people in zombie movies or vampire flicks—they act like they’ve never heard of how to stop the creatures, even though it’s basically in pop-culture vernacular. If someone sees a guy in a hockey mask wielding a machete, you MIGHT try to take a swing at him, just in case, but if he’s still standing, you’d take to your heels. I just find this entire fight to be terrible and forced.

I get what you’re saying, although I think some of the assumptions are mistaken. Like Shadowdancer’s strength – he’s obviously agile and can take a beating, but I don’t know what gives the impression of tremendous strength. It’s clear in the description (I think) that he shouldn’t look strong. He doesn’t bench-press the van. He goes to the ground with one punch. Assuming the thug is a swing first and ask questions later type, which seems reasonable to me, then pounding on the guy who just trashed your van and is trying to steal your “prize” (rescue the girl), seems like the obvious reaction. And he didn’t see where SD came from, so all he knows is that he jumped on the van roof. He might have just climbed up on it and used it for a trampoline, for all the thug knows - it’s not like, “He jumped off a two story building,” is the obvious answer, if the thug even bothers to think that much about where SD came from (he is a thug afterall). And when SD gets back up after going down the first time, the thug is probably just going to view that as stupidity – maybe acknowledge the twerp is a little tougher than he thought, but it doesn’t seem like it’s going to make him look like that much of a threat.

Now I know that if you’re making those assumptions I don’t intend, that means I failed to deliver what you needed to make the correct assumptions. So I need to go back and look at that. I’m just really having trouble seeing where I went so far wrong. I’m willing to accept that the entire fight scene is coming off as forced, but I’m not sure how to fix it because it makes sense in my head. Maybe I’m just not getting what’s in my head onto the page?


However, there is a really good part to this: you were able to write a coherent script without putting in a ton of unnecessary information! Congratulations! There was only one part where I wished you described a little bit more, but other than that, I could follow along and not roll my eyes and wonder when it was all going to end. Good job with that.

Thanks. I knew it would make a difference when I wasn’t world-building. I still don’t believe I could strip the descriptions for The Murdering God down this far though, and still get what I need to for the visuals. I did what I felt I could with streamlining it, but I guess we’ll see how that plays out when you get to the resubmit. I hope it will at least be clear that you had an impact.

So, anyway… thanks again.

StevenForbes
Saturday, August 29, 2009, 08:38 PM
If he's not strong, and can only regenerate a la Wolvie, then I think that's another strike against your format. I think you should do something to emphasize a broken bone or something when he lands on the van. I'm thinking a closeup/inset of his ankle breaking or something. Something that's going to matter and show he's not overly strong.

I also don't believe he should be able to catch a fist and stop it--not from someone who's obviously stronger than he is. That's like Spider-Man catching and stopping a punch from the Hulk. Without some kinda amped up power source, it's just not going to happen. Now, that's not to say that he couldn't do a martial arts technique, using the thug's momentum against him, but that's not what you did here.

The next thing has to concern Time and the second thug. With larger panels, they're going to seem to take up more time. Smaller, closer panels will seem to take up less time. I know how it's reading in your head, but that's not how it's coming out on the page. This, again, is another strike against your format.

Then, you also have to think about your format yet again. You have a nine-panel grid to contend with. That's a week's worth of "punishment" (which, by the way, is also going to seem to take the same pace as before the second thug comes in: a LONG TIME). Do you really want to subject the readers of your webcomic to that? A week of doing nothing but watching the hero get the snot beat out of him? Me either.

As an experiment in cutting down your panel descriptions, this is a success. With the new information about this script that you've given, this is the only success of it. It fails in a lot of other places. This needs to be thought out a lot more for it to work.

CalvinCamp
Sunday, August 30, 2009, 06:50 AM
If he's not strong, and can only regenerate a la Wolvie, then I think that's another strike against your format. I think you should do something to emphasize a broken bone or something when he lands on the van. I'm thinking a closeup/inset of his ankle breaking or something. Something that's going to matter and show he's not overly strong.
Not a bad idea, showing something to indicate him taking damage from the drop. Or just changing his grand entrance to something else, if jumping off the building seems too much. Minor stuff really. I don't know what it has to do with the format. Either could be shown regardless of whether I'm doing 1/3 pages, or full pages.


I also don't believe he should be able to catch a fist and stop it--not from someone who's obviously stronger than he is. That's like Spider-Man catching and stopping a punch from the Hulk. Without some kinda amped up power source, it's just not going to happen. Now, that's not to say that he couldn't do a martial arts technique, using the thug's momentum against him, but that's not what you did here.I can see where that could give the wrong impression, but I think you're blowing it just a little out of proportion. The thug isn't the Hulk. It'd be more like Daredevil stopping a punch from Batman -two relatively normal humans, both tougher than average, one maybe a little stronger than the other, but one a little faster.

Part of the reason for doing this was to play with the typical superhero expectation that the good guy is going to wipe up the floor with the average street thug, and turn it around. But I'm starting to think the superhero expectation (particularly the expectation of tremendous strength) is more powerful than I realized. Any sign of something other than inferiority and weakness, and suddenly he's stronger than the Hulk? I wasn't quite prepared to counter that strong an expectation, but I suppose I can work with it.


The next thing has to concern Time and the second thug. With larger panels, they're going to seem to take up more time. Smaller, closer panels will seem to take up less time. I know how it's reading in your head, but that's not how it's coming out on the page. This, again, is another strike against your format.This goes against Every. Single. Thing. I have ever read about comic pacing. Everything else I've ever read claims that fewer, larger panels will speed things up and provide a faster pace, and that more, smaller panels will slow the pace down. Even you have said as much on Bolts & Nuts.

And I honestly don't know what the big problem is with the second thug. He's only standing by for four panels. At the fight pace, as presented, that's about four seconds of inaction on the part of Thug 2. On a web update basis, it's only one single update where the reader might be wondering what the heck Thug 2 is doing while his buddy is getting beat on. Before that, SD has not yet shown himself to be a serious threat. After that, Thug 2 has the situation completely under control. The reader might wonder, during that one update, what Thug 2 is doing. But by the next update they'll realize, "Oh, he was getting a gun." So I really don't get the problem.


Then, you also have to think about your format yet again. You have a nine-panel grid to contend with. That's a week's worth of "punishment" (which, by the way, is also going to seem to take the same pace as before the second thug comes in: a LONG TIME). Do you really want to subject the readers of your webcomic to that? A week of doing nothing but watching the hero get the snot beat out of him? Me either.All right, I'm willing to grant you that three updates of Thug 1 mopping up the street with SD may be going overboard. But it needs to be at least two updates, because it has to be worse than what SD did to the Thug. Otherwise it loses all meaning.

And again with the second thug... and I still don't get it. Other than the periods where Thug 1 still had the upper hand, he was off camera for a single update. What the heck is wrong with giving the guy a few seconds, in the middle of a fight, to go "Oh, crap," and scramble for his gun? I refuse to believe that's too long. Maybe I should show that moment "on screen"? Or will you just claim that's slowing down the fight some more?

I also don't see what this has to do with the format. It wasn't the format that decided it wanted nine panels of beat-down. It was me. If it was a bad idea, I'll take the blame. I'm not going to pawn it off on, "The format made me do it."


As an experiment in cutting down your panel descriptions, this is a success. With the new information about this script that you've given, this is the only success of it.Then it's a complete failure. This wasn't an experiment in cutting down my panel descriptions. This was a confirmation that I don't need long descriptions when I'm not world-building. I knew that when we were arguing about the descriptions on the last script. And I can almost guarantee you'll be back to beating me up over long descriptions and "useless" information the next time I'm up, because it's back to a setting that requires world-building. Streamlining my descriptions was really the least of what I was trying to do, because it was certain to work.

And I don't know how you figure my additional information makes it more of a failure. It's the same failure it was the first time you read it. At most, you now know more about why it's a failure.

But I don't think it was a failure, really. I think I presented a more intriguing character in a shorter time (tell me you didn't find this guy more interesting that Talia, even though you've seen her twice now). I think I wrote my best dialogue to date (you never once said the dialogue was turning the story into my last name). I think I did the best job of pacing I've done to date (even if it wasn't a perfect job). I think this succeeded (as in, showed improvement over my previous work) on a lot of levels.

There are some issues with the format, which I suspected before your confirmation (I also think you're blaming the format for things it has little effect on, but that really doesn't change anything). You've pointed out a problem with SD seeming stronger than he should, which seems to be your only reason for claiming the fight is forced - thankfully, because that won't be hard to fix. And there are some minor issues with pacing, which should be quite easy to fix too.

As a first run, I'm pleased. There are no problems here that break the story - I can fix everything that needs fixing and stay on course. And pointing out where the story is jumping the rails is what I figure an editor is for. So it's all good from where I sit. :D

Dungbeetle
Monday, August 31, 2009, 02:28 PM
What accent does this character have? Because if he's speaking old english with an english accent then "hand" and "demand" don't rhyme, because "demand" sounds more like "demarnd" to us. But let me guess, he's just some fruity boho American who likes to talk like that, right? :D

I liked this. I see what's going on with the format too, although I don't think you should shy away from splitting a single row up into fewer, smaller panels if it calls for it. I know this is just the way comics are going, but I really don't dig the 1 page at a time online thing. It feels like a copout and you have to follow something so long to get a whole story. Hell, I rarely issue single issue comics unless I can read a whole arc in one go, but at least with a 22 pager you've got a cliffhanger. If you're putting this out a week at a time, readers like myself are either going to wait until one whole story is finished to read any of it, or lose interest from the get go.

StevenForbes
Monday, August 31, 2009, 04:52 PM
Pacing, time, panel size: True, fewer panels have the effect of speeding up time, and more panels have the effect of slowing it down. This is a generality. Generally, it's true.

However, here's what you're not understanding: that's a static, complete page versus a cut up and spread over time page. When you're dealing with the web and the update schedule, the reader starts to take into consideration the time between each update. This isn't a conscious thing. What you intend to do on the web doesn't come out to be the same thing in your head, nor in your completed, printed page. It probably won't even feel the same when you get together an archive.

At two to three panels per update, for a single actual comic page, your updates are going to seem stilted in their storytelling. It will be more obvious that it's an ongoing story, but unless there's some sort of payoff/impetus to go forward from day to day for the reader, they may not stick around.

It's going to read slowly, simply because of the update schedule. It read slowly for me as I went through each row, and I had the entire script to see where it was going. Picture a reader getting it piecemeal.

Time is the only thing you have absolute control over, but you also have to use it to your advantage. Even though you're doing a comic, you HAVE to play to your medium. This is going to seem to take longer than you think it will. And that's what I meant by showing smaller, close together panels. This would be a single update, and would be happening in the reader's "now" of the story. See what I'm saying now? My fault for not explaining it better.

During the fight, while you may THINK it goes fast before the second thug pulls his gun, it will actually be a month in real time. From the time the one thug pushes the girl to the other thug to the time the second thug pulls the gun will be five weeks. From push to gun, five weeks, and not counting the gun, we have four weeks of Brute Boy getting his butt kicked. Think about that, and tell me again how fast that is going to play in a reader's mind.

When I'm talking about the format, I'm generally talking about the staccato two-panels-per-update you go on for what would be nine weeks. For over two months, you go on with just two panels, and it's not until the tenth week that we get treated to three panels. That's P4, by the way. So, for all intents and purposes, your format is two panels per update, until you break out with the three panels a few times.

When I say strikes against your format, I'm talking about having to add panels or do something to focus on an aspect in order to give it its proper due. This breaks up your given format.

Strength: My example was an extreme case, but it turns out to be the same thing: you describe SD as a thin fop, and the thug to be big and brutish. I'm not seeing Batman and Daredevil, I'm seeing Captain America and The Thing: one may be a capable fighter, but will not be able to stop a blow from someone who's obviously much stronger than him with his bare hands.

The problem comes from your presentation. You present him as pretty damned strong (going from building to building, jumping down on the car anf flipping, catching a fist) until he gets his ass whipped. Present him differently, and you won't have to overcome the "superheroes are super-strong" predisposition most of us have.

Dialogue: there isn't a hell of a lot of it here, so you didn't have much time to go into last-name mode. And remember, I didn't have much of a problem with Talia's lines, just the asshole wizard. I'm not seeing dialogue as being too much of a problem for you. Few writers who have submitted have real problems with dialogue, and most of us (including me) can use a polish.

(And for the record, I don't find either character interesting. I don't know enough about them yet, and you've yet to present any characterization that would make either of them interesting to me.)

CalvinCamp
Monday, August 31, 2009, 06:07 PM
What accent does this character have? Because if he's speaking old english with an english accent then "hand" and "demand" don't rhyme, because "demand" sounds more like "demarnd" to us. But let me guess, he's just some fruity boho American who likes to talk like that, right? :DI guess he's "just some fruity boho American who likes to talk like that". :)

I wasn't going for old english. I wasn't going for UK english. I was just going for poetic - rhythm and rhyme. And I'm not going to try and fake it well enough to make the rhymes work in an accent I don't really know.


I liked this. I see what's going on with the format too, although I don't think you should shy away from splitting a single row up into fewer, smaller panels if it calls for it. I know this is just the way comics are going, but I really don't dig the 1 page at a time online thing. It feels like a copout and you have to follow something so long to get a whole story. Hell, I rarely issue single issue comics unless I can read a whole arc in one go, but at least with a 22 pager you've got a cliffhanger. If you're putting this out a week at a time, readers like myself are either going to wait until one whole story is finished to read any of it, or lose interest from the get go.I'm with you on the update thing. The webcomics I follow vary from updating weekly to several times a week, to whenever they get around to it. I seldom visit any of them more than once a month, just so it's worth visiting.

But... the conventional wisdom from people who have had success (however relative) with webcomics, is that the more often you update, the better off you are. So I figured that if I break the page into thirds, I can have three updates where I'd only have one if I went with a full page each time. Now whether having those 1/3 pages showing up Monday, Wednesday, and Friday (for instance) is really more productive than having a full page show up on Friday, I don't really know. Especially since it would also be a limited series - the story would update for awhile and then finish, then I'd go onward with something else (something else likely completely unrelated).

As far as adding more panels per row. That most are two is just the way it worked out on this pass, not something I'm trying to maintain. I don't have a problem with adding panels.

CalvinCamp
Monday, August 31, 2009, 07:53 PM
Pacing, time, panel size: True, fewer panels have the effect of speeding up time, and more panels have the effect of slowing it down. This is a generality. Generally, it's true.

However, here's what you're not understanding: that's a static, complete page versus a cut up and spread over time page. When you're dealing with the web and the update schedule, the reader starts to take into consideration the time between each update. This isn't a conscious thing. What you intend to do on the web doesn't come out to be the same thing in your head, nor in your completed, printed page. It probably won't even feel the same when you get together an archive.

At two to three panels per update, for a single actual comic page, your updates are going to seem stilted in their storytelling. It will be more obvious that it's an ongoing story, but unless there's some sort of payoff/impetus to go forward from day to day for the reader, they may not stick around.Okay. I understand what you're saying here, but the stilted, broken-up storytelling is going to be present in any serialized webcomic, isn't it? The pacing is always going to be slowed over that of having a complete comic in hand. The only way to avoid it is to dump the whole story on the site at once and let people read all the way through it from the get-go (which I guess is always an option too).

Now I will grant you that by breaking the page up I may be increasing the "stuttering" effect of the pacing. But I'm actually not increasing the wait time. Whether I dump a full page on Friday, or I dump 1/3 page each on Monday, Wednesday, and Friday... it's still only a week for that page of story. That was the whole point of the experiment, to get more individual updates out of the same chunk of story, not to slow down the overall presentation and make the story run longer.

If I have a (full) page with 6 panels, it's still 6 panels in a week. I can't see how it matters if there's 2 on Monday or 3 on Tuesday. You're still getting the same amount of story in the same amount of time. You're just getting it in smaller, quicker bites. I could speed up the presentation of the story in any number of ways (including adding more panels per update) but that only speeds up the time-table for the presentation of the story, not the story itself. At least as far as I can see.

And, while I can see that it's a consideration, you're also blowing the update problem completely out of proportion in your examples.

During the fight, while you may THINK it goes fast before the second thug pulls his gun, it will actually be a month in real time. From the time the one thug pushes the girl to the other thug to the time the second thug pulls the gun will be five weeks. From push to gun, five weeks, and not counting the gun, we have four weeks of Brute Boy getting his butt kicked. Think about that, and tell me again how fast that is going to play in a reader's mind.
The only way it would be a month in real time before the second thug pulls his gun, is if I only update once a month. Because there's really only a single update where it would make any sense for the second thug to be stepping in when he isn't.

To try and make the point you want to make, you're starting your example in a place that just doesn't make any sense. When Thug 1 pushes the girl off on Thug 2, Thug 2 is, at that moment, given the implicit assignment of, "Deal with the girl while I handle this clown" (though I suppose I could even add dialogue to make that more concrete). Why would you wonder what he's doing at that point, when he's been all but told outright to watch the girl? Even at the next update, SD getting mouthy is no reason for him to step in. That's not showing SD to be a real threat.

The first sign SD is anything but a pushover with delusions of granduer (messed up presentation of his strength aside, because that's a seperate issue that will be dealt with) is when he blocks the thug's punch and leans in for a veiled threat. At that moment, I'll allow that someone could reasonably begin to wonder if Thug 2 should be thinking about stepping in to help. Before that point, I don't believe any reasonable person would feel Thug 2 has been out of play for an excessive amount of time (I mean, you're really wondering why Thug 2 isn't stepping in while Thug 1 is knocking SD on his ass? Because that's what you're claiming.) Until that point he has no reason to do anything but keep track of the girl, because Thug 1 has the situation with SD under control. But after that point, what he's doing could reasonably become a concern.

So let's start at that point, and let's say that happened on a Monday. With no update on Tuesday, you'll be (hopefully) anticipating a fight on the next update. On Wednesday, you see SD beating the first thug like a toy drum and start wondering what the hell the second thug is doing. You've got another day with no update to wonder what will happen. Then on Friday, you find out the second thug had a gun and it's now at SD's head. The entire thing, from SD taking the upper hand, to Thug 2 taking back control of the situation, plays out, start to finish, in one week

Even if you start where you wanted to, it's still not a month. The only way to make it drag out as long as you're claiming is to start at an illogical place where Thug 1 has the situation completely under control, and update with only one row a week. And even doing that, there is simply no way to come up with "Brute Boy" getting his butt kicked for four weeks, because his entire butt-kicking takes place in a single update.


When I'm talking about the format, I'm generally talking about the staccato two-panels-per-update you go on for what would be nine weeks. For over two months, you go on with just two panels, and it's not until the tenth week that we get treated to three panels. That's P4, by the way. So, for all intents and purposes, your format is two panels per update, until you break out with the three panels a few times.

When I say strikes against your format, I'm talking about having to add panels or do something to focus on an aspect in order to give it its proper due. This breaks up your given format.So, essentially, what you're saying is that, if I go with this format (or something like it), I should be treating each row as it's own stand-alone page - with an appropriate (hopefully compelling) "page turn" to get the reader back for the next update? Because that, at least, makes sense (even if your example and time-table doesnt).


Strength: My example was an extreme case, but it turns out to be the same thing: you describe SD as a thin fop, and the thug to be big and brutish. I'm not seeing Batman and Daredevil, I'm seeing Captain America and The Thing: one may be a capable fighter, but will not be able to stop a blow from someone who's obviously much stronger than him with his bare hands.

The problem comes from your presentation. You present him as pretty damned strong (going from building to building, jumping down on the car anf flipping, catching a fist) until he gets his ass whipped. Present him differently, and you won't have to overcome the "superheroes are super-strong" predisposition most of us have. I understand where you're coming from here. I wasn't expecting SD to seem that strong, but I can get how he does. I figure if I modify his grand entrance, and change the bit where he catches the thug's hand, then I should be okay there. Shouldn't be too hard. I'm just hoping his agility doesn't translate as strength - because the hopping from roof to roof and flipping is pretty much all agility.


Dialogue: there isn't a hell of a lot of it here, so you didn't have much time to go into last-name mode. And remember, I didn't have much of a problem with Talia's lines, just the asshole wizard. I'm not seeing dialogue as being too much of a problem for you. Few writers who have submitted have real problems with dialogue, and most of us (including me) can use a polish.You underestimate me, Steven. I've proved I can go into last-name mode with as little as two words. ;)

And I recall you having rather a lot of problem with Talia's lines in that first script. Definitely more than you had (or at least more than you mentioned) with SD's - and SD's lines were kind of going out on a limb, I thought. I haven't done a word count or anything, but I also had the feeling of a lot more dialogue in this script than in my others - I could be mistaken though, maybe I just put more effort into the dialogue there was.


(And for the record, I don't find either character interesting. I don't know enough about them yet, and you've yet to present any characterization that would make either of them interesting to me.)Ah, well. I had hoped I presented SD as a character that would make people wonder, but I can live with the disappointment (and work on it) if I didn't. And I'm still not sure if it's possible (at least for me) to present a truly compelling character in only 5 or 6 pages, as I have a very hard time thinking of anything that short as more than a quick lead-in or intro. Maybe if I'd used more panels. ;)

StevenForbes
Tuesday, September 01, 2009, 12:55 AM
You're right. My timeline's off. I'm thinking weeks, not days.

Even going with days, it's still a little over a "week" from shove to gun pull. If you updated MWF, you're not getting to the gun pull until that second week. You still have to deal with the reader's time sense within your format/medium.

And yes, I think it would be better if you treated each "row" as a standalone page. It would make easier reading, and would work for you when it was assembled for print.

As for the strength, you have to be decently strong in order to flip from building to building--especially if they're not close together. Agility will not get you to the next rooftop from a front flip. Strength will.

CalvinCamp
Tuesday, September 01, 2009, 04:56 PM
You're right. My timeline's off. I'm thinking weeks, not days.

Even going with days, it's still a little over a "week" from shove to gun pull. If you updated MWF, you're not getting to the gun pull until that second week. You still have to deal with the reader's time sense within your format/medium.I still don't understand why the shove matters. That part of your argument (which the whole argument seems to hinge on) makes no sense to me.

The second thug already has a job to do between the shove and when SD does something that makes him seem like a real threat. His job is to keep track of the girl, so I don't understand your expectation that he should be doing anything else during that time. I could show what the second thug is doing during that time, but it would just slow the story down without showing anything interesting or important.

There's no reason for the second thug to be involved in the fight sooner, and anything else that could be done to avoid the second thug being off panel just slows the scene down (even if I were to go to a full page format, it's still adding panels, slowing things down). And I don't think it's important enough to slow things down for.

Now if your only point is that, if everything from the shove to the gun pull was all on a single page, it would make it read faster... well, yeah. So would putting the whole comic up at once, but that doesn't automatically make it the right choice. Even with a full page format, things get broken into seperate pages. There's always going to be time-lag with a serialized webcomic, it's a necessary compromise of the medium.


And yes, I think it would be better if you treated each "row" as a standalone page. It would make easier reading, and would work for you when it was assembled for print.I agree that's a good idea. I was actually trying to keep that somewhat in mind already, but I'm certainly willing to work some more at it.


As for the strength, you have to be decently strong in order to flip from building to building--especially if they're not close together. Agility will not get you to the next rooftop from a front flip. Strength will.It's true that a gymnast needs to be decently strong, but that doesn't necessarily translate to the same kind of brute strength as a big street-fighter, much less to superstrength.

And, for the sake of accuracy, I also didn't show him "flip from building to building". I showed him flip off the roof of a van. And intended him to have followed the girl along a block of buildings (I envision his roof-top travels being done in a sort of over-the-top parkour/free-running style, though I didn't take the time to show it because I wanted to get into the actual story quickly). I never intended to have him leaping entire multi-lane streets - he's not capable of that. But even jumping an alley, dropping to a lower story building, or climbing to a higher one... who is going to have a better chance of doing it, and doing it quickly? An agile wirey monkey of a guy, or a big muscle-bound gorilla? My money is on the monkey. But my bet for the winner would probably change when it comes to a fist fight, unless the monkey has shown something to tell me that he's a skilled martial artist.

Or to pull a couple of superhero examples... who is going to be better at flipping from building to building (or even somersaulting off a van), Batman or the Thing? Now, who would you rather get punched by? Just because someone is more agile than someone else (and strong enough to do their thing), doesn't mean they're stronger, or tougher, or likely to be taken seriously as a threat by the bigger guy.

I realize (and have acknowledged) that I need to dial back on SD's show of toughness and brute strength, but I just don't buy the idea that SD has to be hobbling around with a cane or something to be dismissed as a non-threat by the big tough street thug. If the super-strong superhero expectation is that powerful, then I'll need to stop worrying about how I'm portraying SD's strength in this scene and work on finding some way of establishing that this isn't a typical superhero universe and any expectations the reader is bringing over from other comics are probably going to be wrong.