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JohnLees
Friday, August 06, 2010, 01:16 AM
Hey Clubbers! Sorry for another lengthy delay in getting up a new column. Between getting ready for my trip to San Diego, and the stuff I needed to get caught up on upon returning, it took me ages to get around to even reading the material for this meeting, let alone writing about it. But here we are, and this meeting is a little different from the other meetings that have made up this block. While the last few meetings covered a number of volumes in a single series, usually by the same creative team, this time round our focus is on three individual graphic novels, each series separated by years, with each created by a different writer/artist(s) team. But all of these titles are brought together by one word, one important word whose ramifications will be a key discussion point in this meeting: Crisis. The three graphic novels that make up today’s recommended reading – Crisis on Infinite Earths, Infinite Crisis and Final Crisis – all fall under this Crisis banner, and have come to be viewed as a loose trilogy. But how closely are these stories really connected? And as comic readers, what have we come to expect from the “Crisis brand”?



Of course, the only logical place to start is with Crisis on Infinite Earths. Originally a 12-issue maxi-series written by Marv Wolfman and drawn by George Perez, released throughout 1985 to coincide with DC Comics’ 50th anniversary, it is hard to fully illustrate the huge influence Crisis on Infinite Earths still has – not only on DC, but mainstream American comics as a whole – 25 years down the line. So first, let’s look at Marv Wolfman’s attempt to explain its impact in his introduction to the graphic novel:


What began as one child’s dream of doing a special series featuring all the heroes he knew has blossomed into a regular event at every company. After the astounding success of CRISIS – which was created only to simplify the DC universe for new readers – every publisher, even those who were brand-new, jumped onto the bandwagon with a company-changing series of their own, whether they needed to “clean house” or not. In many ways, I fear, the annual stunt has taken over comics publishing. If it isn’t big, if heroes don’t die, if world’s don’t change, then, many feel, the stories aren’t worth reading.


Wolfman highlights what can be seen as a negative legacy of Crisis. Whether or not it’s a bad thing is up for debate, but there’s no denying how impressive a feat this is – to change the way DC and Marvel publish their comics. Crisis may not have been the first ever huge crossover event – just a year earlier Marvel had released one of their own with Secret Wars – but it was Crisis on Infinite Earths that truly popularized the idea of the crossover event in comics, and Marvel and DC have been structuring their yearly output around them ever since. One could argue that without Crisis on Infinite Earths, there would be no Civil War, or no Blackest Night, or any of the other big events of the last few years. That’s quite a legacy to have, this whole practice we all take for granted now of one event laying the seeds for another, of teasers and hints peppered through various comics setting the stage sometimes years in advance, of culminating in the large-scale conclusion within the space of a limited series.

More specifically, Crisis has had a lasting impact on the DC Universe, so much so that the company’s entire 75 year history is typically divided into two sections – “pre-Crisis” and “post-Crisis”. “Pre-Crisis” covers the entire early history of DC, the formative years of its various iconic figures, leading up to and going through the pivotal Silver Age, the age of comics that many view Crisis on Infinite Earths as the official end of. “Post-Crisis” is when we saw game-changing stories such as Batman: Year One and Superman: The Man of Steel, when the worlds of The Flash and Green Lantern were radically altered, when the landscape of DC Comics was changed forever.

But it seems to me that, for all the talk about the story’s influence and importance, comparatively little is said about the story itself. Yes, we are told about the big deaths and the bigger changes that it brought about, but as someone who never got round to reading Crisis on Infinite Earths until I had to write this column, I found I knew relatively little about the story itself, and hadn’t heard much said about the actual quality of the writing. So upon approaching Crisis for this meeting, I was interested to see how the story itself held up. I wanted to try and separate it from everything that came afterwards, and judge it on its merits as a graphic novel in itself. Does it still work?

It’s a bit dated, yes, but I found that it does still hold up as an entertaining story. And despite how ingrained the story is in the canon of DC history, elements still managed to surprise me. For example, while I knew The Flash died in one of the book’s climactic moments, I wasn’t expecting it to be so clearly signposted so early on. Wolfman makes frequent use of dramatic irony, to good effect – like telling us well in advance that The Monitor will be betrayed and killed, having The Monitor himself know this will happen, then going through with it. What struck me about Crisis as I read it is that this very much feels like a transitional piece of comic history. On one hand, there are elements in here that feel very Silver Age, such as the style of narration and the exposition-heavy dialogue. But on the other hand some elements feel very modern, like some of the ambitious, experimental work George Perez does with his page layouts.

And I think this is a good time to take a moment to just give major kudos to the stellar artwork provided by Perez in Crisis on Infinite Earths. People were quick to complain about the huge delays on Final Crisis: Legion of Three Worlds – and yes, they were crazy delays, though Perez is one of the few artists whose work is so good it’s always worth the wait – but back in 1985, George Perez pumped out an issue a month of Crisis, often featuring scenes with massive casts and epic scope, for 12 months running, a whole year. An achievement made all the more impressive when you look at the art-driven delays of Infinite Crisis and Final Crisis, and those had multiple artists in the end rather than one penciller working (aside from the odd touch-up from Ordway at the inking stage) pretty much by himself.

With the huge success of Crisis on Infinite Earths, and the degree to which it changed the DCU, its name has gained a certain power. As such, subsequent DC events such as Zero Hour: A Crisis in Time or Identity Crisis worked the word “Crisis” into their titles in an effort to recall the scope and significance of that original event. But it would be 20 years before an actual sequel to Crisis on Infinite Earths would be released: this finally came in the form of Infinite Crisis, written by Geoff Johns and drawn by Phil Jimenez, Ivan Reis and Jerry Ordway. So what were the implications of writing another “Crisis” 20 years down the line? And did Infinite Crisis succeed in following one of the most important stories in comic history?

One thing that DC did very well with Infinite Crisis was build-up. Crisis on Infinite Earths was first announced back in 1981, four years before the event actually began in 1985, and in the year preceding it, The Monitor was introduced into a number of DC Comics as a shady figure to set the stage for his subsequent role in Crisis. For Infinite Crisis, the build-up was even more ambitious. It arguably started with the previous event, Identity Crisis, which we know from our study of it back in Meeting #17 was a very grim, dark story. The darkness spread through much of the DCU afterwards, too, with the ramifications of the heroes performing mind-wipes on villains being expanded upon; both in the form of the external threat of the world’s supervillains all banding together on the notion that the world’s heroes have lost any moral authority they claimed to have, and in the more internal form of it driving a rift amongst the superhero community so deep that it led to the dissolution of the Justice League of America.

Such notions of moral ambiguity and a palpable sense of the world growing darker were further explored in the one-shot Countdown to Infinite Crisis. In this story, popular hero Blue Beetle (a heavily featured protagonist in the early chapters of Crisis on Infinite Earths) is murdered by Maxwell Lord, thought up until that time to be a fellow hero. In the aftermath of this, Maxwell Lord is killed by Wonder Woman, an act which deepens the divide amongst the Justice League, to the point where the iconic trinity are all feuding with one another. The destruction of the JLA Watchtower proves symbolic of the shattered team dynamic. Following on from the one-shot came four mini-series’, launched in the months leading up to Infinite Crisis. We discussed the villain-centric Villains United in our last meeting. Day of Vengeance explored what happens when a powerful force for good like The Spectre falls to the dark side. Rann-Thanagar War demonstrated that violence and unrest was spreading on a cosmic scale. And The OMAC Project showed how technology created through Batman’s paranoia and distrust of his fellow heroes led to disastrous consequences. Each story contributed to this through-line of the DCU getting darker, nastier.

Cleverly, DC editorial then went back and retroactively linked all this to much of the grim-n-gritty exploits of the late 1980s and 1990s. The shooting and crippling of Barbara Gordon in The Killing Joke. The murder of the second Robin, Jason Todd, in A Death in the Family. The Death of Superman. Batman’s back being broken in Knightfall, leading to him being temporarily replaced by the mentally unstable Jean-Paul Valley. The annihilation of Coast City and the millions you lived there, leading to Hal Jordan being driven insane and becoming Parallax in Emerald Twilight. Aquaman losing his hand. Kyle Rayner finding his girlfriend's corpse stuffed in the fridge. All this and more became part of a pattern, as if Infinite Crisis had been in development ever since Crisis on Infinite Earths ended. Though its precise nature was not yet clear, it seemed a massive reckoning lay ahead for what had become of the DC Universe in the wake of the last Crisis, so much so that a new Crisis lay on the horizon.

It is easy now for us to roll our eyes and talk about “event fatigue”, and say that the word “Crisis” holds no significance anymore, but at the time, amongst fans, this was seriously anticipated, and felt like the real deal. I know this, because I partially have Infinite Crisis to thank for getting me back into buying comics in 2005. Even back in the ‘90s when I was regularly getting comics as a kid, it was mostly Marvel stuff. In the early ‘00s I stopped buying altogether for a while, and when I did make my first tentative steps back into regular reading, it was mainly just Batman stories (and later the occasional Flash story), either older graphic novels or the odd current single issue or arc that caught my interest. But all the hype behind Infinite Crisis caught my attention, and it became such a hot talking point that I felt I would be missing out if I didn’t read this book. So I picked up a collection titled Prelude to Infinite Crisis, which served as a kind of beginner’s crash course on the key points we needed to familiarize ourselves with in preparation for Infinite Crisis itself. And then Infinite Crisis served as my introduction of sorts to the DC Universe as a whole.

Riding high on the momentum of an impeccable marketing campaign – and further bolstered by the presence of Geoff Johns (back then the can-do-no-wrong wunderkind of DC rather than the guy it’s become hip and trendy for fanboys to hate) as writer – Infinite Crisis had engendered a lot of good will going in, and was no doubt starting on the right foot. But was the event itself any good? Did it live up to the hype, as well as the legacy of Crisis on Infinite Earths?

It certainly starts strongly. The first couple of chapters of Infinite Crisis feature an unknown narrator chronicling this descent into darkness I’ve already touched upon in the paragraphs above, building to the big reveal that the threat to the universe in Infinite Crisis is not a malevolent, shadowy Anti-Monitor, but rather comes in the form of Earth-2 Superman, Alexander Luthor and Superboy Prime – three of the heroes of Crisis on Infinite Earths.

Superboy Prime, in particular, is brilliantly portrayed by Johns. A lot of readers absolutely loathe him, and back when I was first reading Infinite Crisis I hated him too. But I’ve come to realize that’s actually a good thing: in an era of “cool villains”, it’s good having a bad guy that you can just detest, that you want to see the good guys destroy. Superboy-Prime is arguably the most vocal about how crappy the current DC universe is, and how things should go back to the way they were in the Silver Age. One of the most powerful moments in the story for me was when Superboy-Prime thoughtlessly strikes out at Pantha, only for the force of the blow to accidentally kill her in gruesome fashion. Superboy-Prime is horrified by what he’s done, and in a wonderfully meta moment cries that it isn’t supposed to happen like that.





As many have pointed out before, Superboy-Prime reads like a warped parody of the embittered fanboy, the guy who doesn’t want change, who wants things exactly the way he liked them back in the day, looking on that past with rose-tinted shades. But at the same time, it’s also a knowing send-up of Geoff Johns himself, or at least the way his detractors perceive him: a nostalgia-driven interferer who wants to spoil the perfectly good DC universe we have in order to bring back the stuff from the past he loves, causing damage and making unwanted changes as he wades through the world trying to make everybody see things his way.

The huge, DCU-altering change delivered by Infinite Crisis was the restoration of the multiverse that Crisis on Infinite Earths took away. While this was executed fairly well within the confines of the story, in terms of its impact on the DCU as a whole my initial reaction remains pretty consistent with how I feel now: that it could have been a case of fixing what wasn’t broke. Many comic book fans enthusiastically talk about the period between Crisis on Infinite Earths and Infinite Crisis as being a creative heyday for DC, a time when the company was leaving Marvel in the dust – creatively if not in terms of mass audience appeal – and these same fans bemoan Infinite Crisis as being the event that changed all that, and kickstarted a creative decline and a chain reaction of bad editorial decisions that has made the company lose its luster. I personally don’t agree with this assessment – there has been plenty to like in DC since Infinite Crisis, and I think people’s nostalgia is making them forget some of the more unpopular aspects of that “heyday” (Superman Red/Superman Blue, anyone?) – but I must concede that Infinite Crisis failed to have as enduring and respected an influence as its predecessor. The most obvious proof of this is that, a mere three years later, we were already getting another Crisis.

Now, Final Crisis - written by Grant Morrison and drawn by J.G. Jones, Dough Mahnke, Carlos Pacheco and Marco Rudy – should make for an interesting source of discussion. It has proved to be incredibly polarizing amongst readers, with some hailing it as a work of genius while others have slammed it as incomprehensible trash. So where does it fall? Well, before looking at Final Crisis itself, let’s look at the problematic build-up, and the various factors that worked against it right from the off-set.

I talked earlier about how much Infinite Crisis benefitted from a stellar lead-in, how much goodwill it engendered. This was not the case with Final Crisis. Grant Morrison had requested that an embargo be placed on the New Gods of New Genesis and Apokalips, in order for their presence in Final Crisis to have more impact. This request was declined in favor of the much-derided Countdown, a weekly series heavily featuring the New Gods, but doing in a way that clumsily contradicted the simultaneously running mini-series, Death of the New Gods. So rather than riding high on a wave of positive momentum, people entered into Final Crisis looking for Morrison to address these continuity screw-ups and fix the mistakes of other writers within the space of his event. But Morrison had by this time already long ago written the scripts for Final Crisis, and apparently wasn’t overly interested in changing them, as he alludes to in his 28th January 2009 interview with Matt Brady on Newsarama, “Grant Morrison: Final Crisis Exit Interview, Part 1”:


Apart from that, my simple goal was to reach the end without too much hassle and/or interference! Apart from one scene at the end, which I included at DC’s request, and contrary to online rumours, there were no rewrites on Final Crisis. Every word is mine. The guilt and the glory are all mine!


His take on the New Gods managed to contradict both Countdown and Death of the New Gods, confusing and angering the fanboy community even more. Morrison’s Final Crisis was less a follow-up to Countdown than to his own re-interpretation of the New Gods in his Seven Soldiers of Victory series.

Final Crisis itself has a very unusual structure. In a lot of ways, it doesn’t feel like a Big Event. A lot of the big narrative moments happen off-panel, making it at times feel like we’re simply getting a ground-level view of universe-shaking events. And scene changes can often feel sudden, jarring and increasingly fragmented, making for an often uncomfortable reading experience. As Morrison puts it in the Newsarama interview, “We even break down the conventional storytelling modes at the end until there’s nothing familiar left in an effort to convey what the end of a universe might feel like.” In the early issues in particular, a lot of the scenes you’d normally expect in the set-up stages of an event don’t happen, or are presented in an off-kilter way. In a story with the tagline “The Day Evil Won”, perhaps it’s a deliberate stylistic device to immerse us in the tale, give us a sense of things not quite clicking for the heroes the way it normally does, even in the very nature of the story’s construction.

In the previously quoted Newsarama interview, Morrison was asked what he hoped to achieve with Final Crisis, and how he saw it in relation to his larger body of work. His answer is very lengthy – advance warning! – but also rather informative:


It’s one of the most highly-structured and demanding pieces of work I’ve done and brings to fruition a lot of long-time obsessions, I suppose. It’s my Monitor-vision, high-altitude view of the DCU as an entity; before I take a long-awaited break to do some other work. It’s my sci-fi/horror version of everything I love about DC, everything I ever thought or felt about DC, in one book. It’s about the confusion and excitement of getting into this wild, colorful fictional continuum as a kid, and it’s an attempt to define what makes DC unique and vibrant in relation to other superhero universes. It also offers a full cosmology of higher dimensions, including our own, and an insight into the creative impulse of God, so it’s well worth the cover price, I like to think. It’s filled with interesting and life-changing occult and philosophical secrets too and the more you read it, the more you’ll pick up on them.

It’s also a deliberate attempt to show how so-called ‘rules’ can be broken to create different kinds of effects in our comics. It’s a way of using superhero comics to talk about the ‘real’ world that doesn’t rely on news headlines, mock-‘relevance’ or ‘adult’ language and imagery.

I found myself wondering what it would be like if comics’ storytelling stopped aping film or TV and tried a few tricks from opera, for instance. How about dense, allusive, hermetic comics that read more like poetry than prose? How about comics loaded with multiple, prismatic meanings and possibilities? Comics composed like music? In a marketplace dominated by ‘left brain’ books, I thought it might be refreshing to offer an unashamedly ‘right brain’ alternative.

Just as Marvel Boy in 1999 foreshadowed the storytelling trends of this last decade, Final Crisis is an attempt to predict how ‘channel-zapping’ techniques might develop as the Fifth World of the Information Age of Obama gets underway and begins to define itself in opposition to the previous generation’s ‘rules’.

It’s all of the above. I was trying to distil everything I love about superhero comics into this loaded, condensed...artifact, which meant using all the lessons I’ve learned in a lifetime’s writing for a living.


So, work of genius or incomprehensible trash? I would personally lean more towards the former, but there is one drawback that proves near crippling to its chances of success:

The “Crisis brand”.

As simply an exploration of the nature of the superhero by Morrison, or as a revisiting of some of the recurring themes in his work, Final Crisis might not have received such a backlash. But the word “Crisis” carries with it certain expectations for what the story should feature, what kind of story it should be. Is this a case (much like Batman RIP, where Batman doesn’t die) of a Morrison book being cursed with an ill-fitting name?

On one hand, many of the recurring hallmarks are present and correct, making this feel very much indeed like a Crisis: red skies, Monitors, the multiverse, a huge-scale threat to reality itself. But on the other hand, one key difference – one many a fan complained about when it was all said and done – is that, unlike any self-respecting Crisis, Final Crisis didn’t “change everything forever!” This was a relatively self-contained event, with little in the way of ramifications outside of the main title and its few tie-ins. This led to a funny “grass is always greener” situation, where the same fanboys who so often complain about Marvel or DC draining their wallets by forcing them to buy loads of irrelevant tie-ins and issues of monthly titles that continued the story of the latest big event were now suddenly complaining about an event that didn’t have enough tie-ins, that wasn’t more reflected in the various monthly titles.

But worse than being self-contained, the DCU was pretty much business as usual after Final Crisis was done. No massive alterations to DC continuity to contend with, no massive sea changes in company direction. The only events that had real relevance to the wider DCU beyond the story’s completion were the death of Martian Manhunter (he came back in Blackest Night), the return of the Barry Allen Flash (a story that wasn’t fully told until Flash: Rebirth) and the death of Batman (only he didn’t actually die, as seen in the last page of Final Crisis). This brings us back to Marv Wolfman’s concern about the over-saturation of event comics in the industry today: “If it isn’t big, if heroes don’t die, if world’s don’t change, then, many feel, the stories aren’t worth reading.” We’ve come to expect this from events, and when one doesn’t deliver on that front we feel it is lacking.

Part of the problem could be that Final Crisis came along into an environment with no sense of requirement for change. Crisis on Infinite Earths was driven by a clear purpose of simplifying DC continuity and clearing the slate to make the universe more accessible to new readers, and followed through on that objective. Infinite Crisis engineered a purpose for itself by setting up a 20 year downward spiral into violence – though ultimately Infinite Crisis itself delighted in wild amounts of gore and paved the way for even nastier stories afterwards, rather than fixing the “problem” it was addressing, the fact that it’s requirement for change was a manufactured one didn’t make it feel any less potent. Final Crisis, on the other hand, had no such sense of purpose. How could it? Crisis on Infinite Earths was a story 50 years in the making, Infinite Crisis 20 years in the making. What requirement for change could Final Crisis muster up in a mere 3 years, apart from “the need to make people forget about Countdown?”

No, Morrison approached Final Crisis from the perspective that the only “requirement” was for him to tell a good story in an original way. And is that really such a bad thing? Is this the point Crisis on Infinite Earths has ultimately led us to, where events have become more about “how does this affect the continuity of this book?” or “where does this neatly fit into the chronology for that character?” than about simply telling a big story on a grand scale with an all star cast? And really, in its purest form, isn’t that what the “Crisis brand” should really represent?


Meeting #32
Open Forum time again! This time round, I want to talk about the deluxe, oversized hardcover editions of graphic novels that are released. DC calls them Absolute editions. Marvel calls them Omnibus editions. And Image and some other smaller companies have their own variants on the idea too. Do you own any? If so, which ones do you have? And tell us a little bit about what you like about the favorite one in your possession. If not, would you like to own any? Which ones, and why? What is the value of these deluxe hardcover collections?


Meeting #33
Kick-Ass
Scott Pilgrim’s Precious Little Life

JeffHaas
Friday, August 06, 2010, 04:07 AM
Great article! A lot of detail. I really did not enjoy either infinite or final crisis. I think both failed to properly build on the stories that led to it, as you pointed out. I was far more interested in the Villains United/Omac potential as the main villains then I was with the left field nonsense with the supers. I also preferred one verse to the multiverse. Final felt like Morrison was playing a gag on his readers. As you mention, the build-up to final was weak and the series failed to grab you, probably for the reasons you mentioned. I also cried foul when the miracle machine was introduced. I don't recall it discussed in the build-up anywhere.

tiggerpete
Friday, August 06, 2010, 10:37 PM
I really liked Infinite Crisis, though I don't know why, maybe because Identity Crisis was what got me into comics again, and Infinite Crisis is a conclusion of the preceding events (I thought rather well). also, Final Crisis is great, but shouldn't have carried the title "Crisis" maybe call it "Death of the Fourth World" or something (obviously Countdown was an abomination, and Death of the New Gods was unnecessary) and I think most of the critics would have disappeared. it is like you said, the title "Crisis" carries expectations about the scope and the aftermath of an event, after all, one of the taglines for COIE was "Worlds lived, worlds died. Nothing will ever be the same" and that is pretty hard to deliver on satisfactorily. overall, COIE has specific significance to me as it was a rebirth of the DCU at the same time as I was born, almost as if being a fan of the DCU was predestined. oh well, looking ahead I don't have any Absolutes, though I have a couple Deluxe editions (not the same, I know) but the time after that should be awesome (I'm loving Scott Pilgrim)

LanternLight
Sunday, August 08, 2010, 08:36 PM
All right. I have been eagerly waiting this session. As some of you know, Marv Wolfman is my all time favorite writer (and I was privileged enough to meet the man at Comic-Con this summer), and George Perez is my all time favorite artist. I own their entire run of New Teen Titans in individual issues, and I own Crisis on Infinite Earths in three different varieties. First purchase I made of it was the normal trade paperback, and upon reading it, I fell in love. I then tracked down all the individual issues, luckily enough at my local comic shop, sadly I was stupid and the day I met Marv, I forgot the issue I brought with me to get it signed in the hotel. Stupid, stupid, stupid! Oh well, next year. And finally, the day it was released, I purchased the Absolute Edition (tying into next sessions subject, it was the first such book I bought). This is one Absolute that is most definitely worth the money, as it is fully recolored (like the trade paperback as well) and with the amount of characters and action crammed onto each page, the additional size makes it a much easier read. Now as with it being made by my favorite creators, the original Crisis is my favorite series of all time, and contains my favorite single issue of any comic book ever, but I'll get into that in the individual review.

I'm going to try and rival our esteemed moderator in this discussion, being as I've said that this is such a favorite work of mine, so let's get into things. Crisis on Infinite Earths was the series that exposed me to the DC Universe as a whole, like Infinite Crisis did for Keyser. At that time, I read pretty much only Superman, Titans, Nightwing, Robin, Superboy and Green Lantern. Titans I got into because I liked Nightwing so, Nightwing because I read a bit of Bat-Stuff during Knightfall and Contagion eras. Green Lantern because in Kyle's third issue, Supes made a guest spot, and hooked me. Supes because he's what got me into comics in the first place, and Superboy and Robin because I was young and related to them. Whew. But I didn't know much else about the DCU as I started to expand my reading. Someone recommended Crisis to me to introduce me to hundreds of characters, and whoever that was, I'm forever in their debt. As Keyser said, at the time, the scope of Crisis was incredible. Yeah, Marvel technically started the company crossover with Secret War, but be damned if DC didn't show them how to do it right. Every single DC title being published at the time tied into Crisis, with cameos by the Monitor. In these cameos, Monitor appeared to be on the side of devils, supplying weapons to villains, spying on heroes, etc. We would of course later find out that he was more on the side of angels, with a tinge of neutrality. Marv in the planning stages submitted a list of characters he wanted to offer up as sacrificial lambs. Of course he put a couple of his characters on that list, though the one that wound up dying was kind of cheating, as he created her just to take the bullet when other creators whined about his killing their characters.

Now Marv started off big, destroying right away an entire universe that was loved by fans. That one was the universe of Earth-3 where the Justice League were the villains and Lex was the only hero. He showed us that even though these all powerful beings were evil and cutthroat, they still shared some similarities to their counterparts on Earth-1, fighting to the end to save their world, even though they had long been the tyrants destroying it. It also gave us yet another Superman proxy as Lex and Lois sent their infant son off in a dimensional rocket. Lone survivor sent off by his parents to become a great hero, ring a bell? As Keyser pointed out there is a lot of dramatic irony and foreshadowing involved in the early part of the series, with us seeing Harbinger splitting into a dark version of herself, the Monitor's statements of her inevitable betrayal, and the dying Flash showing up a couple times. It also goes to show us what a Magnificent Bastard the Monitor actually is, and how well he has masterminded the defense of the multiverse. There are also several nods to fans in many places throughout the series. When Beetle says "...I thought I'd be forgotten after all this time" it was a nod to the fact that it was not only his first appearance in the DC Universe, but also was his first appearance since the 1970s.

In issue two we get appearances in the series from both ends of time as well - Anthro the first boy and Kamandi, the last boy.

As we come into issue four, we get one of my favorite scenes in the series. Those of you, who know me from the Hype, know me as a big Supergirl fan. Crisis is the series that made me such, and her inspirational conversation with Batgirl helped to do so. By the end of the series, I fell in love with Kara Zor-El, her heart, her will, and her compassion. She is such an amazing character, and it shines through in Wolfman's writing. If not for Crisis, I'd have never purchased what is my prize possession, a very fine copy of Action Comics #252. It resides in a fireproof safe in my mom's attic, to come out occasionally to show friends. Anyway back to the importance of this discussion to the overall story. It shows us two things: it defines Kara's character, and it shows us how powerful her friendship with Barbara is. Both of these would play pivotal roles later in the series. Issue four then ends with a bang, or rather with a fizzle, as it appears the heroes lose and the universe is destroyed! But is the series over? How could it not be?

OH. That's why the Monitor had to die; he did it to save the last five universes! Sneaky bastard and his pocket universe! But we also aren't out of the woods just yet, the universes are unstable and the Anti-Monitor may still win, uhoh. So now we get the mass gathering of heroes with more subtle nods to fans everywhere.



So many damn heroes, so little space. My favorite part of that picture is the loving stare shared by Brainiac 5 of the Legion and Kara. As readers of the Bronze Age Legion know, the two were an item, and it is subtle nods like that that keep bringing me back to this series again and again. The next couple of issues are just a massing of supers to fight the Anti-Monitor and attempt to save the Earths. But then we get to my favorite.

I said earlier that Crisis includes my favorite issue ever, and I'm finally up to that in my discussion. Crisis on Infinite Earths #7 is far and away my favorite comic of all time. Again, at the time of my first reading, my only Supergirl was Matrix Supergirl. Even before being introduced to Kara Zor-El in Crisis, I wasn't a fan of that version. She just didn't seem to hold up to the Super-name in my opinion. I found out why while reading COIE #7, she was by far a watered down version of what Supergirl was meant to be. She tried, but just didn't hold a candle to Kara. The powerhouses go to fight the Anti-Monitor on his home turf, and it is quickly revealed that in his universe, the kid gloves come off as Earth 2's Superman takes a shot and starts bleeding. Heroes that they are however, none of them let this stop them or even scare them. This issue by far represents how important the Superman family is to the DC Universe with Superman from Earth-1 regarded as the most powerful (after all this was the one that could move solar systems with a chain) and the one from Earth-2 as the one who is the most inspirational and providing the most hope for the universe (as without him, none of the others would exist in a meta sense of the word). But most importantly in my eyes, this issue shows us that Kara is the heart of the Super-family. Through her short appearances in this series, I had fallen in love with Kara immensely by the time she sacrifices herself for her cousin, and so much so that it hurt when she died, even in that first read. Her last words are so immensely powerful, and contain such emotion. "Thank heaven... the worlds have a chance to live. Y-you're crying... please don't. You taught me to be brave... and I was... I... I love you so much for what you are. For how... good you are..." Even as she died, she paid such respect and love to her cousin, those final words of selfless sacrifice made her death so much more poignant. For me it was also a touching similarity to the reason I started reading comics in the first place. In 1992, I like so many others, started reading comics when Superman sacrificed himself to stop Doomsday. Though it occurred six years prior, Kara's death reminded me so very much of Kal's death. They both die in the arms of a loved one stopping an immense threat, though in Kara's sense it was a very temporary setback for the Anti-Monitor. Now I'd like to take us back to the cover, which does take all the surprise out of the shocking death in the issue, showing us the universe mourning the loss of such a hero. This cover is one of the most replicated covers in comic history, appearing often and in many forms. It is by far my favorite piece of comic artwork, showing such emotion and intensity, even today. And I'm not alone in that opinion, as in a fan poll to decide the all-time fan favorite comic cover, it won by a vast majority. The emotion shown on Superman's face is gut wrenching, but there are others in the background mourning just as much. The ones that are mourning the most aside from Superman are Lori Lemaris, Batgirl, Power Girl, and Brainiac 5. As I stated earlier, Brainy was her lover; Batgirl and Lori were her best friends and Power Girl was her counterpart from Earth-2. Brilliant work on the part of Mr. Perez. Just as poignant and heart wrenching is the funeral scene that takes place in the end of the issue. As I said earlier, the friendship between Kara and Barbara would play a role later, and here it does in the beautifully written, heart felt eulogy that she delivers. It becomes a very painful and ironic eulogy, however, as Barbara says, “Kara is a hero. She will not be forgotten.” At the time, the plans for Superman post-Crisis were up in the air, but John Byrne’s Man of Steel wiped her from ever existing, therefore no one did remember her. Again we run the gamut of heroes mourning the loss of one of their own, and again, most painful among them is Brainiac 5’s face. Superman’s private ceremony is also so touching, and so beautiful. Marv and George outdid themselves on this issue, and hit us with such a shocker. Kara was popular. Immensely so, she was the star of three solo series of her own, along with the featured star of over 100 issues of Adventure Comics. She was also the star of a live action movie, horrible though it may be; it was just a couple of years prior to her death. This was Marv’s way of showing us that not a single character in the DC Universe was safe. He would again show us this in the next issue, where Kara’s death, as well written and heart felt as it was, was trumped.

Now it had already been foreshadowed that Barry Allen would play a big role in the series, enough so in fact that when Wolfman wrote a novelization of the series twenty years later, Barry was the character he told the story through. Unlike Supergirl, Barry was struggling. His book had low sales, and had been cancelled shortly before the event. Flash was one of the first on the death list Wolfman submitted that had been approved, and he goes out in stunning fashion, throwing yet another kink in the Anti-Monitor’s plans as he literally runs himself to death. His death for a long time was one of the most important in comics, as it was one of those that so uncommon in the comic world, stuck. It was once said that the only people that stay dead in comics are Bucky, Jason Todd and Barry Allen. Huh. Whoops. But more on this later. This also forces the Anti-Monitor into yet another failsafe he had set up to win. We’re two-thirds of the way through the series, and the heroes keep thwarting him, but damnit, he just won’t stay down.

Issue nine gives us something that pops up again in the sequel, this is the first truly immense team up of villains, looking to take advantage of the situation left to them by the Anti-Monitor. But as is usually the case with super villains, their greed provides their downfall, as Brainiac and Luthor aren’t content with their control of just three Earths. Even so, they almost succeed before a higher power intervenes. The heroes and villains are both sent to different times to deal with different potentially critical threats. The other fatal weakness of villains appears here with their failing to work well as a team and nearly costing the universe its existence.

As the multiverse dies, it is collapsed into a single universe and millions of people are erased from existence. All doubles disappear, save those that were at the beginning of time. This leaves so many heroes out of place in this new universe, stranded with no home to go to, their loved ones also gone from history. This provides a major plot point for the final two issues, as it gives so many of these stranded heroes so little to fight for, yet they continue in the final battle against the Anti-Monitor anyway. Superman of Earth-2, Superboy Prime and Luthor-3 all provide the final blows to the Anti-Monitor, thinking they sacrifice themselves, willingly as they have nothing left to fight for on new Earth. But though the goal of the series was to consolidate down to one universe, Marv had made a vow not to kill any character that had been created before he was born. This provided a vast dilemma when it came to Superman, as there could only be one at the end of the series, but he wouldn’t kill the Earth-2 Golden Age Superman. So instead of killing him, he gives him the paradise he deserves, complete with his Lois. Superman goes on to live happily ever after, or so we think at the time.

Wow. 2542 words and I’m only through one third of the reading. Yikes. As I said before, the original Crisis shines for me, it is a series I read and reread, over and over and get more from it each time. As such, I promise the rest of my analysis will be much shorter.

Now Johns went and did what to many was unthinkable. He planned a sequel to the original Crisis. It was planned to a very similar scope to the original, as it had a large lead in. Many of the smaller aspects of the original Crisis are parts of these lead in issues: a teaming of villains, the power of the Spectre, and the importance of the galactic heroes to the universe. But the biggest nod to the original series is revealed at the end of the first issue with the return of the four heroes that went to Paradise: Superman, Lois, Luthor and Superboy. These four provide much of the conflict for the series, more so than the antagonists of any of the lead in series; however it is shown that they were the ones behind all of them. Their goal was the goal opposite of the original Crisis, to bring back the Multiverse. Among the throwbacks to the original Crisis was the choice to have Perez do covers for each issue. Due to the workload of the series he also provides some interior work in the series as well. There are many homage’s and parallels between COIE and IC. Among them is that one of the earliest settings is the now abandoned and somewhat destroyed headquarters of the Justice League. Another parallel is that of the importance of one of the members of the Super-family. This time around though, it would be the importance of Conner Kent, Superboy. I already said above that he’s one of my favorite characters, as he was introduced shortly after my introduction to comics and I grew up with him. I love Conner Kent so much and his struggle between is two ‘fathers’ makes him a very compelling character, as is shown throughout this series.
The deaths of the Freedom Fighters are important, as they are some of the survivors from the original Crisis; all hailing from Earth-X an Earth that had World War 2 lasting while into the 1970s.

One of my favorite scenes in the series is the one of Clark in the hallway of the Daily Planet. All the front pages showing us so many of the big events in the DC Universe: We get front pages for Supes Red and Blue, Doomsday, Funeral For a Friend, Reign of Supermen, Coast City’s Destruction, Crisis, and most importantly Superman’s death. I’m kind of shocked at the one that is missing though. Where was “Superman saves the day!” the Planet’s scoop of the first appearance of Superman?

Now like the original Crisis before it, there was a list of potential deaths submitted for Infinite Crisis, both by editorial and Johns. And again Johns offered up one of his own favorites for sacrifice. One of those deaths that were planned by editorial (Johns has said that he was NEVER going to go through with it) was that of Dick Grayson, the original Robin, and now Nightwing. Though never wanting to follow through, what would have been his death is set up brilliantly through the series. The first such moment comes in issue three when Batman asks if the Dick Grayson from Earth-2 is better than the one from Earth-1. This moment is probably one that helped Johns to convince Dan DiDio that they shouldn’t kill Dick. Because as noted by Earth-2’s Superman, the Dick from his own universe was exactly what DiDio thought of the Dick from the current. A character who was not of any import in today’s world; however, the Dick from the current Earth is. Not only to fans who have seen the character grow from Robin, to Nightwing, to Batman: but to the DC Universe as a whole. Unlike Earth-2’s Dick, New Earth’s Dick had grown out of the role of Robin. He had drawn inspiration from throughout the DC Universe, and to many had become the heart and soul of the DC Universe. He had developed greatly into his own man, a brilliant leader and had stepped out of Batman’s shadow. While DiDio had wanted him offered up, seeing him as a pointless and redundant character, Geoff did his best throughout Infinite Crisis to show his boss just how very wrong he was.

The lead-in to what would have been Dick’s death is again seen in the beginning of issue four. With the destruction of his home turf, they made it so Dick had nowhere to go after the Crisis, therefore making it easier to get rid of him in the middle of it. Issue four also shows a lot of the master plan and how the all lead in series tie in, and how Alex Luthor was at the crux of all four of them. The other important thing set up in issue four is the conflict between the Superboys. Prime doesn’t feel that Conner deserves the title, as many older fans thought. Keyser already expanded on this idea in his post, and this thought makes me feel a bit of a hypocrite. I’ve already said that Kara and Conner are two of my favorite characters. As much as I dislike those people that say that Conner is NOT Superboy because he was NOT Superman as a boy, I fell into the same camp with the Matrix Supergirl, I feel that she’s NOT Supergirl because she’s not Superman’s cousin from Krypton. So hypocritical thoughts aside, the amount of spotlight given to Conner delighted me. I enjoyed the conflict between the Superboys and how it got Conner out of his rut and back to being a true hero. I, like Keyser, believe that Johns creation of Superboy Prime as a villain is a stroke of brilliance. In the current comic world where it gets hard to sometimes distinguish between heroes and villains, Geoff gave us one that while he thinks he’s a hero, is very easy to distinguish as a villain, and one that we love to hate. His whiney nature annoys us all, as we see the worst of ourselves as fans in him. It makes me look back and realize how lucky we are as fans that we have creators still willing to give us brilliant stories despite our complaining. It’s also ironic that many fan boys consider Infinite Crisis to be when Geoff Johns went from, as Keyser called him, the wunderkind to the hack who destroyed the golden age of DC Comics. While I’ll admit that I read more DC titles during the lead up to IC than I do now, it’s not by that large a margin. Two more nice homage’s to the original mini-series appear in issue four. First off, we are now a little over half way through the series, and this is the issue where we get the bulk of our explanations. The same thing happened in issue seven, slightly past the halfway point of the original. The second is the brief return of Barry Allen to help deal with Superboy Prime. Though he doesn’t return for good here, it’s a nice nod back to one of the primary characters of the original. We also lose the current Flash in this issue, though unlike Barry, it wasn’t due to a death, though we didn’t know it at the time. And much like the original Crisis, we have Kid Flash stepping up to be the Flash. Though as we find out later, it is actually much the opposite as with Wally, he willingly stepped into the mantle, into the legacy set by his uncle. As we see at the end of Infinite Crisis, Bart wants to let the Flash mantle die, though it seems he has to, with no speed left. Both Wally’s inheritance of the mantle and Bart’s relinquishment of the mantle are similar scenes, again showing the respect that Johns has for the original event. Both scenes are set in a lab with the new ‘Flash’ and Jay Garrick. In fact both scenes open with almost the exact same panel, Wally or Bart sitting on a medical bed talking to Jay. It’s a parallel I didn’t catch until reading the two series together.

Issue five gives us yet another homage to the original when Earth-2’s Lois dies. As so many before, Jimenez uses that same pose from the cover of Crisis on Infinite Earths #7. This is one of the many times throughout the series that you can see why Jimenez was picked as the artist for this endeavor. In comics’ terms, he’s the new Earth equivalent of Earth-1’s George Perez ;). The similarities are pretty big. Both have worked on the Avengers, both have done great things with the Titans, both have written and drawn iconic runs on Wonder Woman, and here again Phil’s career mimics George’s as they both come to work on epic era defining universe shattering Crises. With the reemergence of Earth-2 we also get the opposite of what happened in issue eleven of COIE. There the twin cities of Keystone and Central were formed, consolidating the Flash’s home in both worlds into one giant city. In this issue, we see Keystone just disappear back into Earth-2, much in the way it originally appeared. We also get another good nod to fans, and homage to something outside of the original mini-series. We get to see Earth-2 Supes smash a car into New Earth Supes. This is fun because, being that Earth-2 Superman is the original Golden Age version, this gives us good warm fuzzy feelings of that first Action Comics cover, a cover copied almost as frequently as COIE #7. I love the moment between Supermen, where New Earth Kal shows Earth-2 Kal that no Earth that needs a Superman is perfect. This moment ties so well with Bruce’s comment in the first issue for me, because here we see New Earth Superman inspiring his predecessor. Yet another reference to the importance of the Golden Age Superman is made with Alex’s statement of “Everything comes from Superman.” And as the issues closes, we both get the apparent success of Alex’s plan as the Multiverse roars back into existence and yet another focus on those two focal characters of Dick Grayson and Conner Kent. Oh, and lets not forget the return of both Bart and his nemesis, now decked in familiar armor. Hmm. ;)

Much as issue seven is my favorite of the original series, issue six is my favorite of Infinite Crisis. This is also the only issue of the series in which I prefer Jim Lee’s variant cover to George Perez’s. The reason for that is in the subtleties of the cover. Superboy Prime stands triumphant, amid relics of DC’s heroes. A batarang, Wonder Woman’s tiara, a Lantern’s battery. Holding what appears to be Wonder Woman’s lasso, and in front of what appears at first glance appears to be Superman’s torn cape. On those last two however, there’s more than meets the eye. There are two coloring variants I’ve seen of Lee’s cover. In one, it is most definitely Superman’s cape. Red shades with Yellow symbol. This is the cover that’s reprinted in the trade paperback. The other, which is the one I got from the comic shop, it is a more shadowed, black piece of cloth, with a red ‘S’ Shield. Hmm. To show you what I mean:



The second subtlety ties to the first. What appears to be Wonder Woman’s lasso is sparking with electricity, which is what Wonder Girl’s lasso does. This is another subtle hint at what’s to come in the issue as Cassie and Conner had finally consummated their relationship. On the inside of the issue was a fun sequence for me, seeing all the new Earths created and getting even more historical DC nods, like Earth-247 for the Legion, as they first appeared in Adventure Comics #247. But my favorite moment is the combination of Earth’s 154 and 462. Though the result is never stated, it makes Earth-616, commonly known as the prime Marvel universe. Adding to the subtle jab at the competition are the events unfolding at the time. The resulting Earth is home to a war between the Bat-family and the Super-family, a world torn asunder by a superhero Civil War. Much like another Earth-616 at the time, brilliant play Geoff, brilliant. And without so much of an afterthought, this proxy for the Marvel universe is destroyed. Another big similarity I’ve noticed in rereading these series is that both villains have an insurmountable army that clouds the skies. The Anti-Monitor had his shadow demons, while Alex Luthor has his OMACs. However, the reason this issue is my favorite of the series is the same as issue seven is my favorite in its predecessor. It brings an end fitting of a hero to a great character arc developed within the story. Superboy does everything he can to be the hero that everyone else knows he is, and put an end to Superboy Prime and Alex Luthor’s schemes. And like Supergirl before him, Superboy gives his life to stop these schemes, however temporary. And much like Kara and Kal before him, Kon’s last words are inspiring and heroic. “He said I wasn’t the real Superboy. Kfft. He was wrong. I just forgot a little while. We all forgot. Don’t let them forget again.” As Cassie confirms that he saved everyone, his last reply is so very fitting of the young ‘cool’ clone of Superman. “I know, Cass. Isn’t it cool?” When this issue first hit, I made a wallpaper of the three Super-deaths, which I used for a very long time. All three were such powerful scenes.

As issue seven opens, Phil conveys the pain in the heroes in much the same way as George had before him. We can’t help but feel the pain that both Cassie and Tim are going through as they deal with the death of their best friend, and in Cassie’s case her lover. And later in the issue we see the anger and rage consuming Bart over the same death of his best friend. Issue seven is full of action, from the war in Metropolis complete with the dual ownership of Doomsday by the Supermen, to the thin green line, and finally to the showdown on Mogo between the Supermen and Superboy Prime. In Superman-New’s dressing down of Superboy we are yet again shown how very wrong we were, that it wasn’t Conner who didn’t deserve the ‘S’, but this one. We also get to see where Nightwing would have died this issue, had Geoff and Eddie not vetoed DiDio. All in all, I’m still of the belief that this was not only a fitting sequel, but one that is well deserving of the name. Not quite what the original was, but still great by any means of the word, and I’m happy that unlike COIE #7, I DID get my Infinite Crisis trade signed by Geoff Johns at Comic-Con.

So, I guess I kind of lied. 2,487 words devoted to Infinite Crisis, but I didn’t realize how much I’d write until I started. I make no promises of the last section now, learning from my mistake. ;) Sorry if I’ve been boring you, but I hope that I’ve kept your interest. Now on to the final (no pun intended) section of the reading.

Now Final Crisis, I’ll admit lost me on the first read. That was partly due to a poor lead-in, partly due to the delays in the book, and partly just due to the complexity of the story. I will say that in a concentrated second read it came together much better. It is a great story by Morrison, with great art throughout.

Final Crisis opens with Anthro, just like issue two of the original Crisis did. Again this is significant due to Anthro’s standing as ‘the first boy’ literally the first chronological DC hero. Now as I referred to before, both of the previous Crises had significant deaths that drove the story: Supergirl and Flash in the original, Superboy in the sequel. But neither of those had their significant death occur as early as Final Crisis does. Here in the first issue, Grant already displays that the kid gloves are off, by offing a beloved character in the Martian Manhunter. Following this we get references to the ‘dead city’, which is of course Bludhaven, destroyed in the second part of the Crisis trilogy. We get another tie to the original Crisis as we see the Monitors, now one for each universe. Again like the second issue of the original, here at the end of issue one, we see Kamandi, though this time with Anthro. And Anthro provides us a clue to solving the Crisis with his painted face.

Now one of the predominant themes of Final Crisis is that of showing characters created by Jack Kirby, no matter how minute. One such is of course Kamandi from the previous issue, but more obscure is Sonny Sumo in this issue. Morrison does a great job of bringing in characters no one knows throughout the series, and definitely made me do my research the first time around. I was wikiing and googling every other character it seemed, and I’m someone who prides myself on my knowledge of the DC Universe. And in the end of issue two, one of those ‘stay dead’ characters comes back. Here we get the return of Barry Allen, being as Jason Todd and Bucky Barnes were already back by this point, we are now out of ‘stay deads’ unless you count Uncle Ben Parker and Thomas and Martha Wayne. Now much like Green Lantern: Rebirth before it, I was initially unhappy with the idea of returning to the Silver Age character in Flash. Say what you will about Kyle Rayner, whether or not you think he proved himself in the eleven years that he was the torchbearer, Wally West most definitely did. Wally was the Flash for over twenty years, nearly the same length of time as his predecessor. He was the first of the original Titans to graduate into the legacy of his mentor. Now all but Garth (Rest his soul in peace) have done so. Wally became the Flash. Dick is Batman. Roy became Red Arrow (before James Robinson ****ed him with a ping pong paddle). And for a short time, Donna was Wonder Woman, and even now is filling in for her on the Justice League. But Wally was the first. Still, much like Green Lantern before it, between Final Crisis and Flash: Rebirth, I’m now just as much a fan of Barry’s series as Wally’s, though I’d be lying if I said I wasn’t looking forward to Flashpoint.

Yay! An issue with one of my favorite characters on the cover. Wait. The last time Supergirl was on the cover of a Crisis book, she died… Uhoh. That is the exact thought that ran through my head when I first picked up issue three. The new Kara was finally in the hands of a capable writer who was doing good things with the character, and she seemed more and more like the Pre-Crisis Kara I knew and loved. Needless to say I was worried as all get out when I saw this cover. As we see her show up for the first time in the issue, I’m again reminded of the original Kara, as she says goodbye to Streaky, the cat who shares the name of the original Supergirl’s pet. Thankfully, it wound up being a red herring, as Kara is rather unimportant in this issue. However, once the issue ends we are finally seeing the signs of a Crisis. Like both before it, the skies have turned red. Dummm dummm dummm.

Even more so than either of the other Crises, the heroes appear down and out this time. The world has cracked under the will of Darkseid and only a few heroes are left to fight him. This issue really highlights that struggle, and the will of the heroes to never give up, no matter the odds. That I feel is the most important theme of Final Crisis.

Finally we start seeing some semblance of a light at the end of the tunnel in issue five, though just a glimmer, as most is still the overwhelming struggle against all odds, it appears the banished Monitor has evolved that the heroes are getting somewhere.

Okay, I lied, the BIG death of Final Crisis isn’t in issue one, its in issue six. The ending of issue six is highly controversial among fans, due to Batman using a gun. It’s meant to be, to show what lengths the heroes have to go through to win this time. I don’t agree with it myself, but be damned if it isn’t well written and makes you question the morals you’ve believed in for so long with DC heroes. As Batman gets hit by the Omega Beams we get our second big death of Final Crisis, and one that dwarfs J’onn’s. Though we find out he’s not really dead, it’s still a shocker. And once more we have that same pose. Superman holding Kara. Superman holding Lois. Superman holding Batman. Though I’m not a fan of Doug Mahnke’s art, it still sends a shiver down my spine.

Not much I have to comment on in the final issue, so I’ll wrap up my thoughts on the series. I was confused and lost and just didn’t care the first time I read the series. Like I said, it suffered from its complexity and its delays. It made it hard to follow as we waited so long between issues that it was tough to remember what was going on. But again, on a second read, with it all in one shot, it was much easier to follow, much easier to get. I thoroughly enjoyed it the second time around. However, I don’t think it fits the Crisis brand. It just doesn’t have the same feel as the first two did, though at times it tries. The first was about getting rid of the multi-verse, the second was about bringing it back, and the third just had it being used to the heroes advantage. I feel that while it was a brilliant story, it may have had less to live up to if it had been titled differently. “Death of the Fourth World” or something similar, and if like Keyser said, it had been led up to in the way that Grant wanted. I noted the similarities it shared previously, but it was so very different in tone and style than either Crisis on Infinite Earths or Infinite Crisis.

We read these as a trilogy of titles one way, but Dan DiDio had a different trilogy in mind than what we read. His Crisis trilogy starts with not Infinite Earths, but Identity. As he has started, “Our trilogy of Crises began with Identity Crisis, which is a personal struggle for the heroes. Infinite Crisis is about the worst day in history, and Final Crisis is about how the heroes deal with losing to the villains for once.”

I’ve been waiting a month to put my thoughts on this session of Comic Book Club down, and hope I did all the series justice with my commentary. This series means so much to me, that I just couldn’t stop myself once I started writing. I’ve been at it now for nearly eight hours; I’ve typed eleven pages in Word, and a total of over 6,500 words. I devoted 2,542 to the first Crisis, 2,487 to the second, and 1,227 to the third. I’ve done countless research and rereading as I typed, and feel that I have translated my thoughts well enough, and I hope I didn’t bore any of you with my rambling. If you made it this far, thank you for reading through my nonsense and humoring me. If not, well I guess I got nothing to say to you :p. Grand final total word count is 6609. Damn.

JohnLees
Sunday, August 08, 2010, 09:47 PM
LanternLight, that was a brilliant response, and I'm not ashamed to say it easily trumped my original column. Thanks for taking the time to write that.

LanternLight
Monday, August 09, 2010, 12:06 AM
Glad you think so, John. I was afraid it'd buckle under it's own length. I'm glad some one managed to plow through it.

tiggerpete
Wednesday, August 11, 2010, 09:44 PM
wow, that was really insightful, that would be worthy of a term paper in a lit. class. I guess I never really sat down and looked at each crisis together, but I never noticed what they all had in common (I also forgot just how awesome COIE and IC are, FC is great too, but a different kind of great)

wiegeabo
Tuesday, August 17, 2010, 06:36 AM
Final Crisis (http://thatguywiththeglasses.com/videolinks/linkara/comics-in-5-panels/6117-finalc)
(I never get tired of that)



Wow. What can I say about these three series that hasn't already been said? At length. ;) :p

Well, I guess there are three things I could talk about.


Firstly
I noticed how our host called them a loose trilogy. It was the only paragraph I read before digging into the reading (I never read the column first so I can go into the readings with a fresh perspective). I kept that in mind while I went through them. Were they a trilogy?


Well, IC is definitely a sequel to COIE, that much is obvious. Besides just using the same characters, and the entire loss and rebirth of the multiverse as it's premise, there are so many nods back to the original series. Little homages in the art and writing that harken back to the first crisis, some of which have already been mentioned.

But what about Final Crisis? The red-headed step-child of the group. Well, I will say, reading it in one go this second time around helped it make so much more sense. Morrison is by nature a very disjointed writer. Anyone who disagrees with the stereotype that reading Morrison is like flipping two pages at once is wrong. :p It especially gets bad in the last book. But he does have an excuse since space and time are breaking down around our characters, and he's trying to write the non-linearity that they're experiencing so we experience it too. The problem is, some of the stuff just doesn't make sense when taking that into account. What's with the sudden ability to shrink and preserve people? How isn't the Miracle Machine one of the biggest piece of Deus Ex Machina ever? What's the deal with the freaking vampire at the end? Ok, now I'm getting ahead of myself.

Anyway, FC as part of the trilogy. The only thing remotely tying this to the other two is the appearance of the Monitors and the 52 Earths. But, as I think back on it...they were completely pointless to the plot. There was no reason to have them. If you remove all references to the Monitors and the multiverse, what you're left with is a story where Darkseid takes over the Earth. Which is exactly what it's about anyway! Honestly, this story should never have been related to the other two crises anyway. It comes off as one of those movies that are sequels in name only, and only have a single star/character in common with the earlier films. It's not a bad story. In fact, it's quite good and compelling. But it really isn't a Crisis book.



Secondeth
The tie-ins. Did COIE have tie-ins? You bet. I wasn't aware until this time around just how long this had been in the making, and how much setup had been done with the Monitor. And inside the series are tie-ins to other comics such as The Omega Men. But these tie-ins are unusual. They don't really start or end in COIE. They started outside of COIE, made a brief cameo, and then finished up in another book. Fortunately they were brief enough to not interrupt the narrative too much. But I get the feeling they were editorial mandates to try and pull readers to some failing books.

Fortunately, the tie-ins to COIE are few, and unnecessary to read. With the exceptions of issues 4b and 7a. 7a is the Superboy issue written at the time of the Crisis. I actually skipped it this time because I wasn't interested enough to read it again, even though I couldn't really remember what happened. Although I guess I shouldn't have because Superboy seemingly popped up out of nowhere in COIE, so I guess I missed something?

4b was written 14 years later by Wolfman himself, expanding on the events of COIE (specifically one world being destroyed) and how the characters deal with it. The first issues of COIE fill you with a hopelessness and dread as universe after universe falls. And 4b does the same, but on an even greater level. But it does go to make the eventual counter-attack on the Anti-Monitor, and the rest of the series, that much more powerful.


What about IC's tie-ins? Good god, were there a lot of them. When Identity Crisis was coming out, I was just getting back into comics with the entire 181 issue run of Green Lantern volume 3 (which explains my Kyle fanboyism). The next big project I tackled, reading everything that was the prelude to Infinite Crisis. I thought I'd never catch up, but I luckily did, reading up to IC 4 just before IC 5 came out. Are the tie-ins necessary? Yes and no.

As I was reading IC this time, I realized just how much of the setup I had forgotten. Everything happening with the Titans, with the group in space, the Spectre's attacks against magic...all these things which played some part in the creation of New Earth and the 52. So I sort of got the perspective of how confusing things might have been without reading the tie-ins. Why is the Spectre attacking Atlantis? Why is everyone out in space? What's up with Conner not wanting to be Superboy? Two Lex's, what the hell?! What happened to the League base in the first issue?

Are the tie-ins necessary to enjoying IC? No. By issue 3 or 4, when stuff starts going down, the story doesn't really need that much help to keep your interest. And by the end, a lot of that confusion is forgotten as your jaw slams to the floor over and over again. But, the tie-ins do flesh out IC quite nicely. And provide an excellent build up to the story as you wonder how all these separate story lines could possibly be tied together. It really makes Infinite Crisis epic.


Are tie-ins necessary for Final Crisis? ...damn straight they are!

Ok, I'm overstating things a little bit. For the first few issues of FC, they aren't. But once we get to the end of the story, when everything's going to hell, they really, really help. And even in the earlier books, they flesh out the story.

For example, Requiem explores what J'onn J'onzz went through leading up to his death. It adds a new dimension of death and despair to Final Crisis. Seriously, read FC 1, then Requiem, before going to FC 2. It really does a good job setting up the fact that evil is going to win this whole thing.

Then there's Resist, which takes place as and after Checkmate falls, and Mr. Terrific tries to keep the resistance alive. Again, it does a superb job of being very depressing and adding another layer to the triumph of evil in FC.

Then there's Superman Beyond. When Morrison wants to get metaphysical on your ass, he damn well does. Beyond explains what happened to Lois, where Superman was all this time between disappearing in FC 3 and showing up just after Batman's death. It also explains what the hell is up with the vampire thing at the end of FC. But it does it in that damned Morrison way of his. :p

Submit explains how Black Lightening was turned, and Ink arrived at the Justice League. Revelations is a powerful story dealing with the Spectre, Question, and Vandal Savage. Although these, and other books with the Final Crisis imprints, aren't necessary. (We won't even get into Countdown and Death of the New Gods ;)) But I consider Requiem, Resist, and Beyond essential to the FC experience. Although, if you really twisted my arm, I'd say Beyond was the only must absolutely read.

Still, the fact that so much of the story is lost without the tie-ins (and that some of these tie-ins were also written by Morrison), and that the story could have used even more tie-ins, if not another issue altogether, says a lot about FC.


The Third
What did these series do?

Well, COIE destroyed the multiverse, that much is obvious. It condensed 50 years of confusingly intertwined stories, origins, and histories into one, far more cohesive world. But it did it in a way which respected the original stories, keeping alive and within continuity those that were important, while providing a clean slate to build from where necessary. Basically, it did the impossible.

It was also a critique against the tide of darker comics. In the transition from silver age to bronze age there was a general trend of gritter, somewhat less extravagant stories. One example is Batman. From the campy silver age stories of the 50's and 60's, to the darker detective stories of the 70's. With the coming of the modern age (of which COIE is considered the turning point), there came a chance to turn the tide of this trend. A whole new universe to play in meant that writers could be free to tell stories that weren't necessarily as dark as they had become. COIE itself mentions this in dialog, I believe. Basically telling the reader, "Yeah, we know what's happening in the comic world. And we're building in the opportunity to address this."

Fortunately or unfortunately, depending how you look at it, COIE didn't stop the trend. But it did give writers the opportunity to rebuild continuity and have fun exploring things that probably would have been impossible before COIE.


And this darkening of the DC universe directly leads into IC. Our antagonists saw COIE as that opportunity to make things right, and create the perfect world. And the heroes failed miserably. So, what's the solution? Recreate the multiverse.

For Kal-L, that's recreating his world. The perfect world. Which is sort of a commentary on how, as we get older, the world we grew up in is always so much better then that of the present day. "Back in my day, you could walk on the streets, didn't have to lock your doors, people were polite..." etc, etc, etc. And when you think of Kal-L as sort of the grandfather of the DCU, and he's literally trying to bring back the idealized world of his youth, that analogy holds true very well.

For Alex and Superboy, it's about creating a perfect Earth, but not necessarily Earth-2. But, without realizing it, they've allowed themselves to be corrupted by the same darkness they're fighting. Superboy's desire to make things better warps into a fanatical obsession to bring his Earth back and prove he and it are the best. Alexander becomes just another Luthor. Bent on wielding god-like powers and ruling the Earth. Although, in Alexander's case, it's ruling an Earth of his own creation.

All in all, it becomes another critique on the dark path of comics. But, rather than fight against it, it embraces it. Comics are a reflection of the world we live in, and the world we live in can be a dark and scary place, but still have beacons of light. And, there's 51 new worlds to play with and tell stories about. Unfortunately, it's almost criminal that those worlds weren't really explored the way they could have been outside the confines of Countdown and it's tie-ins.


But, again, what about Final Crisis? It too is a tale of darkness. But, in this case, it's not a critique on our world or the world of comics. It's goal is not to create a new continuity for writers to play in. In fact, it rails against the continuity setup in Countdown and Death of the New Gods, creating a confusing miasma for fans, writers, and editors to deal with.

No, what FC is is a story. Plain and simple. It's a powerful story that explores the idea of the villains winning. What happens when the heroes finally lose?

Except, the heroes don't lose. Not really. Yes, there are loses. Yes, Darkseid did succeed in returning and releasing Anti-Life over the Earth. But...that's it. A couple of times it was flat out stated that 3 billion people were enslaved by anti-life. That's a massive number for sure. But that's not even half the planet. Given time, yes, Darkseid would have turned Earth into Apokolips, dragged his new fifth world into the same dimension the old Apokolips existed in, and quite likely taken over the universe.

But he didn't. These mortal heroes rallied at the last second and killed a god. And freed all his slaves. Now, if, say, Darkseid had won, and Earth had been turned into Apokolips, and the heroes had been forced to destroy (or respawn) the multiverse to undo what had been done, possibly making Apokolips/Earth one of the new 52 (51 had been destroyed in Countdown, so there was space for it), and bring about a new New Earth, then yes, the villains would have won.




Wow, all of this to get to the point of the column. Is this a real trilogy, and are these stories really connected?

Yes they're connected, but only tenuously in the case of Final Crisis.

Which means, to me...no, they're not a trilogy.

In fact, there already is a Crisis trilogy. Although part two doesn't carry the Crisis name, it is officially the second crisis. This occurs (fittingly) during Morrison's run on Animal Man. That one does deal with the events of COIE and the loss of the multiverse in a more direct way than Final Crisis. It also explores the nature of the 4th wall by quite literally breaking it (even to the point where Morrison writes himself into the book).

Of course, now the question is if Final Crisis is part of a quadrilogy. ;)


(it's not :p)


Crisis on Infinite Earths (http://thatguywiththeglasses.com/videolinks/linkara/comics-in-5-panels/11291-crisis)